面白い
リアルタイムストラテジーですね 英語も簡単だしわかりやすい 続編希望
Alien Tribe 2 is not free (it costs 700.00), however it doesn't contain in-app purchases or subscriptions.
🤔 The Alien Tribe 2 app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
The price of Alien Tribe 2 is 700.00.
To get estimated revenue of Alien Tribe 2 app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
4.36 out of 5
11 ratings in Japan
リアルタイムストラテジーですね 英語も簡単だしわかりやすい 続編希望
おもろい
銀河を探索して植民地を広げることによって人口や得られる資源を増やし、軍備を拡大して一定時間ごとに侵攻してくる敵戦艦を迎撃しながら箱船(arkship)のパーツを集めていくゲームです。 箱船に人々を乗せてブラックホールに突入し、今いる銀河から脱出すれば一応ゲームクリア、脱出させた人数で大体のスコアが決まります。 資源をいくら集めてもパイプラインを繋げて輸送経路を確保しないとあまり意味が無かったり、人口を増やしすぎると食料不足で逆に人口が減っていったりとスマホゲームにしてはややこしいのですが、それだけ奥が深いとも言えます。 また、スタート時の手持ちの資源、惑星ごとの特徴、太陽系の位置、敵の侵攻場所等すべてランダムで難易度設定もVery easy〜Hardestまでの5段階から選べるので繰り返し何度でも楽しめます。 日本語には対応していませんが、ゲームシステムが割と自然で感覚で分かるような部分も多いので、一般的な高校で習う程度の英語ができれば軽く辞書を引く程度で問題ないかと思います。
日本語で書かれてなかったから、 英語に自信のない人はコレをやっちゃだめだ、2分たたずに投げました。
とても楽しい(^^)
I’m trying to follow the tutorial on iPhone XR, and there is a lot that doesn’t work. The main thing that’s bugging me is this quick access toolbar in in the left of the screen does not do a lot that it’s supposed to. I can’t remove anything from it by holding it down like the tutorial says, I can’t drag anything to or from it to move things. I don’t have a lot of faith in this old game.
They need to change the difficulty levels because it is way too hard even on very easy. i’m used to 4X type space games and this is horrible
Games good but some things aren’t intuitive and there’s no I nfo out there. For instance Repair Base. I want it. Don’t know how to get the option to build it. Can’t even find it through google. Researching techs..doesn’t show what level your tech is until you try to upgrade it.
Start on easy to over come any learning curves. After that enjoy!!! I suggest iPads only.... just not the same on an iPhone.
Con: Some annoying and unnecessary bugs. If fuel converter gets disconnected from network, you cannot reconnect it. You must build new one from scratch - however, you generally restart at the level of fuel you previously generated. Malocs attack frequently, requiring you to fix damage every few minutes. I assume this is intended to add challenge, but mainly it creates tedium, repetition, and excessive micromanagement. If construction station gets disconnected, you can’t reconnect it. Fairly one-dimensional game that plays the same each time. Boredom sets in quickly. Weird combination of tower defense and 4x that does neither well. Game is played in “real time”, which makes it feel longer than it really is and seems mainly filled with repetition - repeatedly playing defense against Maloc attacks. Inability to “automate “ many aspects results in a higher level of micromanagement than most are probably used to in4x games. One of the few games I regret having devoted hours to in the process of mastering it. Not in the same class as Civ or Starbase Orion. Agree with other reviewers that tutorial is not helpful. With most 4x games I check out online user groups. It is perhaps telling that I could find none, which suggests there is not a dedicated user base. I assume that like me most players soon move on to other games. There is only one way to win, and you generally just have to follow the same pattern to win each time, unless you encounter one of the bugs mentioned earlier that require you to redo prior constructions. Once you have the ark ship built, a massive Maloc attack is triggered, yet again adding to the repetitive nature of fighting those ships - the only thing of note that ever happens in the game, and it is the same over and over. Pro: Graphics are good quality and handled by an older iPad model. Most items have an “I” symbol associated which allows you to quickly go to an explanation of the item and sometimes helpful hints. While the first hour or so involves some frustrating trial and error learning due to the mediocre tutorial, after that the logic of game and interface are easy to handle. With practice one learns to handle recurrent issues, like shortage of food- prioritize colonization of food producing planets, terraform food producing planets, and research faster harvesting of food. I deleted the game but would be interested in a richer version 3 that incorporates some automation, ability to take offensive with Malocs, and perhaps additional
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