---
title: "Fortunes of Battle - Reviews, Revenue and Downloads in United States | Apple App Store"
description: "The dungeon calls once more.  Armed with little more than a weapon, a handful of dice, and your own courage, you descend into a world of forgotten treasure, dangerous creatures, and impossible choices"
---

# Fortunes of Battle — United States
> Dice. Cards. Dungeons.

![Fortunes of Battle App Icon](https://is1-ssl.mzstatic.com/image/thumb/Purple221/v4/28/ca/af/28caaf8d-2e78-f1b6-15de-02c6a40eec15/AppIcon-0-0-1x_U007emarketing-0-8-0-85-220.png/434x0w.png)

**Developer:** [Short Circuit Studio](https://apptail.io/developer/short-circuit-studio-AOb)
**Category:** Games
**Rating:** 4.2/5 (70 ratings)
**Price:** Free
**Bundle ID:** com.ShortCircuitStudio.FortunesOfBattle
**Store:** Apple App Store
**Country:** United States
**Version:** 1.0.11 (released 2026-08-24)
**Original Release:** 2026-07-01
**Languages:** English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Chinese, Spanish, Swedish, Turkish

**App Store Link:** [Download on Apple App Store](https://apps.apple.com/us/app/app/id6464591535)
**AppTail Page:** [https://apptail.io/app/fortunes-of-battle-fgJA/united-states](https://apptail.io/app/fortunes-of-battle-fgJA/united-states)

## Fortunes of Battle Description
The dungeon calls once more.

Armed with little more than a weapon, a handful of dice, and your own courage, you descend into a world of forgotten treasure, dangerous creatures, and impossible choices. Every run is a new adventure filled with perilous encounters, powerful rewards, and the constant temptation to push just a little deeper.

Battle through tense dice driven encounters, discover powerful weapons and mysterious relics, and grow stronger by unlocking unique skills for each hero. Every floor brings new opportunities, unexpected dangers, and tough decisions as you delve ever deeper into the dungeon.

No two journeys are ever the same.

Choose your hero, prepare your starting gear, and forge your own path into the darkness...

## Fortunes of Battle Screenshots
- [Screenshot 1](https://is1-ssl.mzstatic.com/image/thumb/PurpleSource211/v4/82/d2/c5/82d2c5f7-075f-58f7-d7f2-f9c718ed089a/eng_iphone_1.png/2778x1284.png)
- [Screenshot 2](https://is1-ssl.mzstatic.com/image/thumb/PurpleSource221/v4/80/30/ab/8030ab18-1ef7-aff8-e339-3362496e085b/eng_iphone_2.png/2778x1284.png)
- [Screenshot 3](https://is1-ssl.mzstatic.com/image/thumb/PurpleSource221/v4/b3/c2/50/b3c2507e-d02f-41a9-6487-e0aee4b6a19d/eng_iphone_3.png/2778x1284.png)
- [Screenshot 4](https://is1-ssl.mzstatic.com/image/thumb/PurpleSource221/v4/7c/83/29/7c832927-ae37-013f-fbba-d9f16b23068c/eng_iphone_4.png/2778x1284.png)
- [Screenshot 5](https://is1-ssl.mzstatic.com/image/thumb/PurpleSource211/v4/91/55/81/915581b2-979c-d9e5-c881-22ee6fd36263/eng_iphone_5.png/2778x1284.png)
- [Screenshot 6](https://is1-ssl.mzstatic.com/image/thumb/PurpleSource221/v4/19/25/f2/1925f269-70bf-1d91-2e7d-3070c48b842d/eng_iphone_6.png/2778x1284.png)

## Fortunes of Battle Rating Breakdown in United States
- 5 stars: 43 (61%)
- 4 stars: 13 (19%)
- 3 stars: 7 (10%)
- 2 stars: 1 (1%)
- 1 stars: 6 (9%)

## Fortunes of Battle Reviews in United States

### ***** "Dun"
Fun
-- Noon amoose, 2026-10-18

### ***** "Hidden Gem"
I started with the newer Short Circuit Studio games and liked them so much that I went back and found this gem. It’s a bit of a slow start, but some of the combinations you can get as you unlock heroes is rewarding. I hope the coming soon parts are still coming. And with all games and apps, if you play more than 3 hours, you should pay for it. Have you seen what a ticket to the movies is these days? Happy to support this game studio.
-- TheShiv76, 2026-10-01

### ***-- "Needs tweaking"
Great concept but just need quality of life improvements. Absolutely needs a way to speed up animation and maybe adjust coins earned to be just a little higher.
-- Chris bitanga, 2026-09-14

### ***** "Scratches that itch"
Really does a great job being simple and easy to understand, yet unique and challenging enough(especially early game) that I’ve been hooked. 

As long as dev(s) continue to add content so I can test my now stronger character on different campaigns then I’ll stay content though I have pretty much exhausted the current content and can roll through it. 

If you can swing 5 bucks worth it, highly recommend you support this dev. If you don’t have a lot of disposable income then I’d wait until the next big update or two to make sure you have content to keep you engaged and happy with your purchase. 

Devs - difficulty levels for current and future campaigns? Could create more replayability as your characters become OP to standard difficulty. Also, rebalance some of the weapon styles or maybe even better standardize the point/roll needed for moves across classes and/or styles and introducing other buffs/nerfs to counteract the lack of point totals differences. I find myself choosing the same class for having no need to re-learn my combo points needed and Warrior especially has an obvious best set up so why switch if I’m just farming? A super challenge or boss challenge where difficulty spikes and allows for late game excitement and need for strategy. Could even have perks or upgrades that only are usable in this mode to lessen OP normal play potential. 

Great work and please give a fan some more campaigns and enemies. Looking forward to more content.
-- Review Legit, 2026-09-08

### ****- "Pretty good game"
It’s a new game so it’s got a lot to fix, including a bug with the extra dice artifact that infinitely gives dice and it isn’t reset by a new battle, or the bug which doesn’t allow you to move on if you choose a potion instead of an artifact when an option comes up, or the fact that it seems like the hand to choose to give you the right object or artifact is randomized because they’re almost never the order they say they are in the text below. but there is a lot of variety in items and stuff to play with so it is pretty entertaining. There are many classes to unlock as well which is fun.
-- Joper Nickle, 2026-08-17

### ****- "Limiting paywall but peak game"
I understand why games let you play the first bit for free then cut off access to the rest unless you pay but I just feel like it’s really dumb to make it so you can’t buy any more upgrades on the skill tree after like 10 upgrades. If I could I would give 3.5. There is also a bug where if you are offered a relic or an item and you pick the item it soft locks and you have to go to the main menu and rejoin the save and then you are able to select a different item or the relic but you kept the item that you selected before and you can just repeat this until you get an item you want or stack up on items and then you can select the relic. 

Overall a really fun game but I find the paywall a bit too limiting. Also I played for over 3 hours straight… peak game
-- I don’twanttopick a name, 2026-08-17

### ***** "Love this game but it needs to be finished!!"
This game is a perfect mix of D&amp;D style combat and indie graphics, would love it if the couple games extended a classes were finished and some items don’t  work properly
-- Symber240, 2026-08-16

### ***** "Exactly what I was looking for."
After being. Bored with every other main set rogue lite I was in despair. Then fortune smiled upon me with this delightful surprise that while I wish it had more content I am very happy to know it is still being developed. So my fellow adventurous dungeon crawlers, strap in and get to rolling them bones.
-- Rawrbombsers, 2026-08-14

### ***** "Great Demo"
Fun game! When the rest of the bugs get fixed and the ‘coming soon’ features are released it will be worth the premium price to me.
-- MustBKing, 2026-08-11

### ****- "Awesome game"
First time I’ve written a review but I had to for this game. Been a while since I’ve had such high hopes for a mobile game but this is really fun even though it’s still a bit buggy. 

I’ve just beaten my first run and have the full version my only concerns so far have been a few bugs that are mildly annoying if anything… tapping the screen multiple times and it won’t select the dice, I don’t really like the re-roll at the moment I’ve re-rolled dice that won’t even move and will just waste a roll or have had dice just out right disappear lol or roll a dice that landed on 1 and it hits my die that’s a value of 6 and change it to 1, other then stuff similar to that I think with a few more animations for the melee class and some quality of life updates this will be a truly amazing game, more so than it already is!!

Not to mention the overcharge feature is awesome and unique. I feel like some ability’s could be changed a bit or even a separate ult for each weapon. But these are all just ideas lol anyone who see this download and try it I think this game will be really popular soon. Keep the great work up devs 😛😛
-- That_one_guy_will, 2026-08-10

### ***** "Genuine Fun, Hoping for More!"
This game has been very entertaining since the start, and only got better as I played. I enjoyed trying out all of the different melee/knight classes and have yet to try the magic ones yet. Really excited for future updates including the new decks and weapons. In summary, very fun and waiting eagerly for more content. Please stick with the game devs!
-- gahdbabsb, 2026-08-07

### ****- "New with great potential"
Been playing a good amount recently and 100% agree with the other reviews opinion. I have also noticed a few bugs that still need to be worked out. Most notably between battles you will occasionally be able to select an artifact that gives you bonuses in battle. I’m fairly certain that some of the artifacts with additional abilities such as - when you roll a 1 it has a % chance of flipping to the highest die # - don’t ever trigger.

Overall I’ll continue playing and advancing my characters (both lvl 25) and hope to see more characters, levels, and bug updates soon.
-- Orangepeel6, 2026-08-06

### ***-- "Solid adventure"
The game is quite enjoyable as it stands. A few issues I’ve encountered personally are relics that do not do as they claim. Such as the demon horn which is supposed to grant 25% attack damage as splash (hits all enemies) but it doesn’t add anything. 

Overall, I enjoy the progress and the challenges presented in by the game. I hope there are future updates to address relics, scaling, upgrades, and other QOL upgrades.  I also am excited to see the other classes to come.  Rating can be upgraded when app sees some TLC.
-- SgtSprinkles622, 2026-08-02

### ****- "Great start"
Needs more updates, but a great start.
-- App reviewer special, 2026-08-02

### **--- "Needs a lot more work"
We&#039;ll start with the positives - the retro-style graphics combined with modern UI-design and dice rolling physics engine is quite enjoyable. I think there&#039;s a lot of potential in this game given its aesthetics.

Now, onto the reason that I can&#039;t rate this game more than a 2/5.

Let&#039;s talk first about the main game, so diving into dungeons. Spending dice rolls as AP for a set of skills is a great mechanic. However, there is absolutely no progression in the hero&#039;s skills in each run - your loadout at the start determines your entire run. Your only source of power in each run is through relics, which are completely random. There&#039;s no deckbuilding, no picking up new skills, no way to develop your kit throughout the run. To me, this is extremely boring.

The only way to try out a new kit is through character selection. I&#039;m perfectly happy to see that each character/loadout has their own skill set. This brings good variety into the game. However, it would be so much nicer if each loadout has its own pool of skills it can pick up during the run, or at least some unique way to fight other than using the same set of skills from start to finish.

Lastly, the metaprogression. I am personally very disappointed by this. Almost the entire &quot;skill tree&quot; is attribute upgrades: &quot;+1 max health&quot;, &quot;+1 damage&quot;, &quot;+1 speed&quot;, &quot;+1 armor&quot;, etc. There is absolutely no change other than these stat upgrades. No way to unlock more skills, or change how your skills work. No way to make a build that you feel is truly made by you. Also, progression is extremely slow at first.

The first hour of the game is spent repeatedly killing and dying to the same enemies. I feel no involvement or agency in determining the outcome of my runs. There&#039;s nothing I could&#039;ve done differently each run to make it last significantly longer. The only reason runs are lost is &quot;I didn&#039;t have enough stats to kill this enemy&quot;, not &quot;I didn&#039;t make the right decisions during the run to prepare myself for this fight&quot;.

Perhaps these are all just my personal preferences. Still, as an avid player in roguelikes (StS &amp; Dead Cells to name a couple popular ones), this game has been very boring to play.
-- MeikyuuLyrith, 2026-08-01

### ***-- "I really want to go higher"
The game concept is solid. The progression looks good.
Some of the spells simply don’t work. The cinder wave that is supposed to hit all enemies fizzles (and yes I’ve checked to make sure I have enough dice). Some of the great sword abilities have an error in the description.
The game has promise but has many hugs.
-- BABisson, 2026-07-31

### ***-- "quirks"
fun game so far, but there is much needed TLC outside of continuing progress. Several debuffs / relic abilities do not work such as additional damage. Greatsword bleed doesn’t work nor does any of the relic + additional damage unless i’m mistaken on what that actually applies to.
-- thatbok, 2026-07-31

### ****- "Good Start!"
Fun nostalgic D&amp;D like roguelite dice roller dungeon crawl.  Dice actually roll via physics engine, but can get stuck offscreen [iPad], and that die is unusable for that turn (sometimes draggable back into view, but not always).  After purchased upgrade required to advance skills past a reasonable point, there are 2 dungeons and 2 classes [Knight / Wizard] currently playable.   Knight advances quickly, but wizard is more challenging and levels slower as a paper tiger until dice can be advanced (lv 5) in the skill tree to allow better use of advanced alternate staves.  Solid potential.
-- UBGD, 2026-07-30

### ***-- "Very good, but needs improvement."
The games mechanics are a 5/5, fun, smooth and dynamic. Each weapon feels distinct, though I wish the great sword was a bit more different from the mace. 

My problem is the relics. They just don’t make sense, and often don’t do as advertised. The key for example, is (as far as I can understand from the description) supposed to grant you +3 block per turn for each item/consumable you choose it. Ignoring that that ability would break game balance, it doesn’t do that. Frankly I don’t understand what the description is trying to say at all. 

A final nitpick is that I wish the different weapons had different animations/ultimates. They feel too similar and it’s not as fun as it could be. 

Overall, very fun and I hope they make some improvements m
-- Goaliegamer74, 2026-07-28

### ***** "AWESOME DUNGEON CRAWLER"
This game is SUPER FUN I have the free version and there is still a ton of playability. It’s slow at fist grinding to earn coins and get unlocks, but the more you play the quicker you learn to advance to further stages.
-- jedidiambailey, 2026-07-26

[View all Fortunes of Battle reviews and detailed analytics on AppTail](https://app.apptail.io/signup?utm_campaign=ai-crawl&amp;utm_content=reviews)





## Fortunes of Battle Available In
- [United States](https://apptail.io/app/fortunes-of-battle-fgJA/united-states)
- [Japan](https://apptail.io/app/fortunes-of-battle-fgJA/japan)
- [Taiwan](https://apptail.io/app/fortunes-of-battle-fgJA/taiwan)
- [Russia](https://apptail.io/app/fortunes-of-battle-fgJA/russia)
- [Sweden](https://apptail.io/app/fortunes-of-battle-fgJA/sweden)
- [South Korea](https://apptail.io/app/fortunes-of-battle-fgJA/south-korea)
- [Ukraine](https://apptail.io/app/fortunes-of-battle-fgJA/ukraine)
- [Poland](https://apptail.io/app/fortunes-of-battle-fgJA/poland)
- [Germany](https://apptail.io/app/fortunes-of-battle-fgJA/germany)
- [Switzerland](https://apptail.io/app/fortunes-of-battle-fgJA/switzerland)
- [Portugal](https://apptail.io/app/fortunes-of-battle-fgJA/portugal)
- [Paraguay](https://apptail.io/app/fortunes-of-battle-fgJA/paraguay)
- [Romania](https://apptail.io/app/fortunes-of-battle-fgJA/romania)
- [Saudi Arabia](https://apptail.io/app/fortunes-of-battle-fgJA/saudi-arabia)
- [Türkiye](https://apptail.io/app/fortunes-of-battle-fgJA/turkey)
- [Uganda](https://apptail.io/app/fortunes-of-battle-fgJA/uganda)
- [United Arab Emirates](https://apptail.io/app/fortunes-of-battle-fgJA/united-arab-emirates)
- [Uzbekistan](https://apptail.io/app/fortunes-of-battle-fgJA/uzbekistan)
- [Bahrain](https://apptail.io/app/fortunes-of-battle-fgJA/bahrain)
- [Colombia](https://apptail.io/app/fortunes-of-battle-fgJA/colombia)
- [Czechia](https://apptail.io/app/fortunes-of-battle-fgJA/czechia)
- [Ecuador](https://apptail.io/app/fortunes-of-battle-fgJA/ecuador)
- [Ireland](https://apptail.io/app/fortunes-of-battle-fgJA/ireland)
- [Jamaica](https://apptail.io/app/fortunes-of-battle-fgJA/jamaica)
- [Kazakhstan](https://apptail.io/app/fortunes-of-battle-fgJA/kazakhstan)
- [Mali](https://apptail.io/app/fortunes-of-battle-fgJA/mali)
- [Panama](https://apptail.io/app/fortunes-of-battle-fgJA/panama)

---

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