It Has Such Potential but is Really Pay-to Play
I keep trying to “play” this game because I really want to like it. I love the positive notes, the meditative breaths, the plants are beautifully drawn and the pots are adorable. My main issue is that it’s pretty much impossible to move forward at any satisfying pace unless you pay for pretty much everything or you invite all the people you know to play the game. I’m an adult; I don’t have a bunch of friends who want to play games like this nor do I want to spend my hard earned money on trinkets in a game if I don’t feel like it’s going to be worthwhile. Also, apparently you’re supposed to be able to water your plant twice a day, but so far I’ve only gotten that to work about twice in as many weeks. How about we put in mini games or check ins that allow the player to collect dog bone treats a bit faster than a snail’s pace? If community is what this game is about (which I love, by the way), how about putting access in for social interaction between all players and not just recruited ones? That feels a little like a pyramid scheme to me. Another option are free/low cost (treat, not irl money) decorations that give you treats every so often. Many ideas can make this game really extraordinary to play! Instead, it just kind of feels like everything sits behind a pay wall. I’m looking forward to the changes!