Good Game
Enjoyed the game. Entertained throughout. About half way thru the game, the button to access the “guide” sat on top of the instructions for mini games/puzzles. A couple of instructions I was unable to figure out.
Yes, Royal Legends is free to download, however it contains in-app purchases or subscription offerings.
Not enough reviews to make a reliable assessment. The app needs more user feedback.
Royal Legends has several in-app purchases/subscriptions, the average in-app price is 6.81 S$.
To get estimated revenue of Royal Legends app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
5 out of 5
1 ratings in Singapore
Enjoyed the game. Entertained throughout. About half way thru the game, the button to access the “guide” sat on top of the instructions for mini games/puzzles. A couple of instructions I was unable to figure out.
Boring, mundane, average. This game is obviously a replacement for Enchanted Kingdom. Once again, we are forced to endure an excruciatingly dull storyline where an evil entity steals souls for power. In the bonus chapter, humans are changed into trees by a cursed spell. I enjoyed reading about the collectibles more than I enjoyed the game. I must admit, we had a decent collection of mini-games and HO scenes. The game was lengthy inclusive of the bonus adventure. Inventory usage was repetitive and annoying. Like the movie Groundhog Day, you must use the same inventory we see in every game from Domini: gloves to move aside thorns, knives to cut knots and sacks, hats or fans to remove noxious fumes or steam, corks to open drawers or plug holes, shovels and bowls to dig. Enough already. At least EIPIX gave us novel inventory usage! Domini has shown no creativity whatsoever! Give us those EIPIX games. You’ll see an increase in revenues, Oleg. You just refuse to believe me. You had better do something or you will find yourself in hot water. Although quality assurance was a little better (the collectibles and the match-3 alternative lit up), the lack of touchscreen sensitivity on the gameplay interface made me question what else I could do at a location because I had tapped over and over and the item failed to be added to my inventory, or it took several tries to use an inventory tool. This game was average and so my rating will remain at 3 stars! Why don’t you hire new creative personnel who think outside the box? I cannot keep playing clones time and time again. The games are redundant and the players deserve unusual gameplay. If you can be creative with the HO scenes, why can’t you do the same for inventory usage and storylines?
Great game fun
Much better than the previous game, but I did notice that when items needed to be combined there was no shadow indication of what was needed.
That’s a little much for a game
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