Six Ages: Ride Like the Wind

Mythic story-driven strategy

Published by: A Sharp
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Description

Life between myths. Clans, cows, choices.
The spiritual successor to King of Dragon Pass, Six Ages combines interactive stories and turn-based strategy. Your small clan’s survival depends on its relations with the warring gods and their followers. Play involves actions such as improving pastures, exploration, trading with your neighbors, and raiding. You can even travel to the Otherworld to visit your gods. You also need to deal with crises ranging from marauding dinosaurs to diplomatic requests to illicit love. Your choices have a politico-economic impact, but some consequences might not be obvious for decades.
It’s set in Glorantha (the world of RuneQuest, HeroQuest, and 13th Age), where the laws of physics are subordinate to the whims of the gods and spirits.
Six Ages is immensely replayable, thanks to over 400 interactive scenes with multiple outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your cows.
148Apps: “… absolutely worth playing. … Six Ages uniquely weaves an astounding amount of of narrative, lore, and nonbinary decision-making into its gameplay that makes it feel truly unique and special.”
Touch Arcade: “… if you want to get lost in a world full of meticulous details and gameplay that isn’t quite like anything else, you’ll want to hop on to Six Ages as soon as possible.”
Pocket Tactics: “Six Ages holds a wealth of wonders few other games can match.”
One of Rock Paper Shotgun’s top 100 PC games of all time: “All your choices create a curious and gnarled tree of a story … that is sometimes funny, and sometimes a little distressing.”
Ben Silverman: “A heady mix of “Civilization” and a Choose Your Own Adventure game… Ridiculously deep and “just one more turn” addictive…”
When you complete Six Ages: Ride Like the Wind, you can continue your clan’s saga in Six Ages 2: Lights Going Out.
The game is completely accessible via VoiceOver.
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    Six Ages is not free (it costs 39.99), however it doesn't contain in-app purchases or subscriptions.

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  • How much does Six Ages cost?

    The price of Six Ages is 39.99.

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User Rating

5 out of 5

1 ratings in Saudi Arabia

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Ratings History

Six Ages Reviews

Great game, perfect on IOS

rado907 on

United States

Unique title that masterfully combines management, rpg, roguelike, chose-your-own-adventure, and strategy in an established heroic fantasy setting. Plays perfect on iOS. Has a phenomenal sequel (Six Ages 2) and an awesome spiritual predecessor that was already a classic back in the day (King of Dragon Pass).

this is an awesome game

Greek girl 86 on

United States

this game I would highly recommend to those who enjoyed King of dragons pass. It is the sequel to the previous game. I like this game a lot. The music is beautiful, and it works well with voiceover.

Simply Superb

RChaseJohn on

United States

A wondrous follow up to KoDP.

One of my favorite games

dacalo on

United States

Great lore with deep mechanics/system. Sometimes I don’t know what I am doing but enjoy the consequences. Have both King of the Dragon Pass and this game and spent hours and hours of fun. Will buy the sequel on day one if they ever release one.

I keep coming back to this game

Frosty63479 on

United States

This game is unlike any other. Strategy and RPG in one - and a story to boot. Its also very replayable. Ive led (and destroyed…) dozens of civilizations. I also love that wifi and a network are not required to play - so it works during flights and on subways, etc. I only wish the sequel was coming!

Almost Perfect

Lucienz1 on

United States

First, let me say this is one of the best games that I’ve played. You basically play as a clan trying to survive in a fantasy world where your god has just been killed. The progress of your clan is extremely engaging and some of the events that pop up are really interesting (i.e., how do you handle having an ally clan that has accepted your religious revelation taking the position that non-believers are heretics and can be enslaved?). But there’s one huge and pretty glaring problem. This is an extremely short game and it breaks my heart because the game length is artificial. Basically, the clock starts ticking once a single event chain, which occurs very early, starts. After that event triggers, it doesn’t matter what you’re doing or what you want to explore, once the event chain ends so does your game. This is extremely frustrating especially in the context of King of Dragon Pass which would allow you to decide when to start a Tribe (and thus start the end game). I feel like the game would be significantly improved if there was a way to allow players to determine when the end game chain begins (maybe when you’ve completed a certain number of rituals) but as it is, there’s no way to do this and it doesn’t matter what other event chains you’re in the middle of (and will never see the ending of) or if you want to play longer.

Very sad

AveryLyf on

United States

The genocidal maniacs should have been able to bully blue crest more

Amazing game

Beezer the Turnip on

United States

Structurally, this game is sort of a hybrid between a strategy game and an RPG. I find that it's helpful to think of it more like an RPG myself, where you play the clan, rather than an individual character. Your clan has a destiny, which will lead you to riches and glory if you are strong enough to hold onto it, or will leave you forgotten and destitute if you don't. Gameplay then, is about surviving and building your strength (especially in the strength of your leaders) long enough for your destiny to roll around, and in the face of inevitable hardships you'll find. The game does hide a lot of information from you: It's the sort of game that's much, much easier once you've beaten it once or twice already, which can be good or bad depending on what you like in the game. There's also a fairly significant random element. Even your best laid plans can fail, or your insane adventures succeed, if the dice gods favor or hate you that roll. Nonetheless, I've spent hours and hours enjoying this game, and I really do think it's great.

Boring..

Bran321 on

United States

The first one was much better. This one becomes sore with micromanagement and takes a lot of the adventure and occurrence out of the game. Really bad game.

So so

art926 on

United States

I found the lore way too confusing and long, it has a huge threshold to fully involve into the story. The game mechanics are unclear and very complex, not always clear on what to do to overcome a crisis. The randomized nature of the events and outcomes doesn’t make it clearer either. Despite their statement that there are many ways of playing the game, I found none (in this or previous game) where you could become an evil guy, siding with Chaos to twist your people, turn them to monsters to destroy all other clans.

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Keywords

Six Ages Competitors

Name
Crying Suns
Space tactical rogue-lite
SteamWorld Quest
Hand of Gilgamech
Dungeons & Such
Simple Dungeon Crawler
Evelyn's Farm
Idle Paranormal Adventure
Star Traders: Frontiers
The sci-fi captain RPG
Citizen of Rome
The ancient Roman life-sim
Queen's Wish: The Conqueror
The Quest
Silversword
Classic Fantasy Roleplaying
Knights of San Francisco
RPG Gamebook

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