Don’t worry about price
It’s definitely worth it. This is a must for every artist who wants to work anywhere in this world. With CozyBlanket you can do all the 3D job just on iPad.
Ja, CozyBlanket ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.
🤔 Die Qualität der CozyBlanket-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
CozyBlanket bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt 333.32 zł.
Um geschätzte Einnahmen der CozyBlanket-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
5 von 5
3 Bewertungen in Polen
It’s definitely worth it. This is a must for every artist who wants to work anywhere in this world. With CozyBlanket you can do all the 3D job just on iPad.
Makes tedious task less tedious by being a nice and chill experience. Recommend to all 3D artists out there
Ridiculously too expensive for such a weak app 👎🏼👎🏼
I purchased a plan that had certain features then a new more expensive plan was created and all of the features were moved to that plan? I do t like those types of practices. I wonder if this can be reported..
Bought this app a while ago, based on its promise and wanted to support further development. Now, 10 months later and no more updates. Not worth the price if there are no updates. -later, 12 months, nothing. Dropping to 2 stars.
Not a bad app, but a few features are missing considering the price, and furthermore the gestures can be kinda iffy in some situations. - My biggest feature request, above anything else, is the ability to view and hide pieces of target mesh geometry individually, currently you can either use the lasso or isolate one piece. I want to be able to toggle each piece in a “scene viewer” style tab. It’s unbelievably annoying to try to isolate and work on two or three pieces rather than just one and it shouldn’t be this hard!!! -Gestures work less and less the further off you get from your target mesh which can occasionally be necessary for really low poly stuff. -Settings don’t save well, my toolset keeps removing the erase tool every time
It’s a great idea for an app but there som many things broken. You have to draw lines over and over for them to work. That goes for retopology and uv mapping. It’s a pain to save and you never know what is saved or auto saved. Uv maps are export mirrored. Tools do too many things instead of one thing well so you are constantly fighting with them. Texture preview doesn’t work at all. Every time you uv unwrap you have to pack islands again for no reason.
I paid 20 for this, tried the app and it 90% didn’t work. Then try and give it a second chance months later and yeah it is still trash. Now its asking for another 20$ for me to give it a third chance. I use to really admire the dev that worked on this but wow is this disappointing. I thought he would have some level of pride in his work but this just a broken cash grab. Nothing cozy about it, more like being blanketed in flaming dog crap.
A big feature I feel is missing in the pro version is the ability to hide sub-models. As in- if I export an fbx with multiple separate meshes within the sculpt, it would be nice to have some sort of object manager to hide or make these sub models visible. I currently work around this by exporting my sculpt in multiple different pieces and I retopo each individually but I feel this is not an optimal solution. Thank you.
Less intuitive and more effort than alternatives, felt like a waste of time even trying it
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