Nice push your luck game / awful monetization
The system is a clever variation dice-based boardgames (king of Tokyo, etc.). Very original is the levelling and evolving of the creatures which are represented by the dice and their respective probabilities to roll specific symbols and the various powers. This makes the teambuilding (6 dice) a very tactical choice. The bad thing is the randomness not of the dice themselves but of the rolls to obtain the various creatures represented by the dice. You can buy gems or earn them (at an awfully low rate) by fulfilling achievements or do daily quests. You cannot evolve the die you like most because the required shards are obtained randomly and also at a horribly low rate. I like this game but stagnating like this has yet become boring after less than two weeks of casual play. The developers missed a great opportunity here. The game is clearly oriented to massive spenders.