Great old fashioned game & some suggestions
Much appreciated that the author makes this old fashioned dungeon exploration game. Small size but rich of fun. Really enjoying. Some humble suggestions on 1. experience calculation: Now for one battle, it works like “total exp = sum of opponent exps “ and give each team member the total exp ( not distributed among them). Maybe author purposely do this to encourage a teamed adventure but I hope that we can — distribute exp equally to members. That means size of team impacts, solo players may find that enjoying. — award more exp when battles with opponents numbers up (not just sum exps). This awards the moves with purpose to draw more enemies into one more challenging battle. I believe this will bring more fun to people crawling the dungeon. 2 the guide members: high level guide members are too easy to get compared to the strength they bring to the team, which is diminishing the value/fun of effort / time spent on grow a team member from low level. Maybe increase their cost to hire? For example at least equal value of their equipment. Thanks again for the work!