Endless Depths 2 is a rogue-like role-playing game that holds true to classic features such a randomly generated dungeon levels, a myriad of class/race combinations, a bunch of treasure to discover and a one-life-one-death difficulty level that can be quite addicting. In addition to what might be expected in a rogue-like RPG, Endless Depths 2 adds a level of persistence to the genre that allows for item farming, crafting, and even increased difficulty levels should a character make it to the end.
Endless Depths 2 is a sequel to the popular Endless Depths and Endless Nights RPGs available in the app store. It uses the TitanFire RPG system, which focuses on building a strategic defensive combat system. This class-based game encourages a mixing and matching of classes, including special classes that can be unlocked as the character progresses.
Endless Depths 2 Features:
* Classic rogue-like game play and turn-based strategy
* Farm gold and gems that carry over from one character to the next
* Craft items from the gold you've acquired (even gold gained from previous characters)
* Start with 4 basic classes (Warrior, Adventurer, Cleric, Mage) and discover over 20 new classes as you progress
* Start as 6 basic races (Human, Elf, Dwarf, Gnome, Halfling, Half-Ogre) each with their own unique ability
* The game starts over with increased difficulty should you defeat Mephistopheles
Endless Depths 2 is similar to RPG classics like Rogue, Angband and Diablo with a level of challenge similar to Dark Souls. You can find online help for the game at http://www.nations-software.info/endless-depths-help or by clicking "Online Help" from within the game.
***All new to the Endless series*** See the nuts and bolts as the status will display your dice roll and any bonuses compared to your enemy's dice roll and bonuses.
Note: Most tilesets used are from public domain or free-to-use tilesets, including tiles from the RLTiles collection and from Reiner Prokein. Some of the sounds used come from www.freesfx.co.uk, including sounds by qudobup.
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I'm still picking up this rogue like, because it strikes a great balance of challenge and playability (for one, you don't die every 5 minutes!) the random dungeons are interesting and you don't need to waste time searching for hidden doors. Choice of optional attack "skills" make this game a bit more interesting (quick blow for speedy monsters, or cleave for more powerful but slow moving monsters). Controls at snappy, and having the virtual joystick as well as the tap-here options are nice for variety. The game might benefit from some bigger goals like quests, and I have yet to find a single run, but gaining new skills over time is nice.
NOTE: the game occasionally hangs when in a fight, but simply quit the app and restart right back where you were.
No app support
This game locks up all the time on my iPhone SE, iPad mini 4, and iPad 6. This game is corrupt and needs redoing.
Sent two messages and haven’t got a reply, don’t know how it got all those star’s
Great to see Moria/Angband/Roguelike game on iOS!
I played Moria at the university back in the early 90s. I later played its successor Angband on and off for two decades. Really wonderful to find this game in the app store!
Please get rid of near invincible ice wraiths and Spectres
This is an incredible game, don’t get me wrong. It’s fun and addictive and well crafted. But recently I’ve run into creatures with 75% poison and magic resistance, weakness to light, and 100% resistance to literally everything else, including physical attacks. This is one case where I believe the game to be unbalanced, because playing a melee character means almost certain death when faced with one of these, especially since almost all monsters follow you RIGHT up your bum with almost no way to get away from them. We don’t need incredibly fast monsters that are 100% invincible unless you have very specific abilities.
Awesome game
Best old school rpg out there. Would like to see some updates.
I love this developer!
UPDATE ENDLESS NIGHTS SO I CAN KEEP PLAYING IT PLEAAAASSSEEE DONT LET YOUR GAMES SLIP AWAY
Broken
About five minutes in and game completely froze. Unable to do anything.
Game ending bugs
I like the game, but occasionally you'll go to a different level and won't be able to move/teleport...leaving you with only suicide as an option. Frustrating when you have a couple hours into a character and it dies to a game bug.
Overall. It's a fun waste of time.
Heir to the retro RPG throne
Love it. Handles great but looks like my childhood games. One of the worst things about randomly generated environments is that they often look totally fake and out of place. Endless Depths 2 does great placing pseudorandom elements like hallway statues and fountains and altars to make dungeons memorable. Great "as you fight, so shall you level" character development too. Try a true retro RPG. Take it from someone who was there!
Great dungeon crawler, glad yer still making updates
(Suggestions)
-Add more trait combinations, like str/dex and con/spirit
-new races are neat but what's the point of giving them a xp penalty? it's not like they're OP, and they have resistance penalties which make sense lore wise.
- Draconian is meant to maneuver players into playing a monk with them, ( I sense EQ influence) which feels wrong. Why not just change fist to have a 4 delay, (cuz honestly the fist should be the fastest not the dagger) and allow monks to use gauntlets as hand to hand weapon. Also change gauntlets to have 6 delay, lower its max damage by 1 and same parry rate as dagger. And back to draconian instead of that hand to hand bonus, give it instead a skill called "tail swipe" which is aoe melee attack, minimal damage, usable once per combat.
-change "identify monster" to just "identify"
-use the "identify" skill to tap on buff or debuff to see its description
- add "identify" skill in character sheet so we can see what each trait or what passive skills do
-using "identify" skill on monster then on its info window another identify button so we can tap on its skills to see what they do.
-add more helmets to crafting and maybe each helm have a different natural bonus like the sallet have +absorb and the helm have +armor, just like the wizard hat has +energy
-make big house our limited storage area where our "forefathers" left us heirlooms
-clarify some of the spells/skills or add more description to it. For example dark Knights skill, shadow ally, physical absorb
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