One of the best puzzles ever played
I really liked the game. Actually I liked it so much that I became the first person to finish all levels. I will not lie by saying that some of the levels took me weeks to solve.
GraviT ist nicht kostenlos (es kostet 1.99), enthält jedoch keine In-App-Käufe oder Abonnements.
Nicht genügend Bewertungen, um eine zuverlässige Einschätzung vorzunehmen. Die App benötigt mehr Nutzerfeedback.
Der Preis von GraviT beträgt 1.99.
Um geschätzte Einnahmen der GraviT-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
I really liked the game. Actually I liked it so much that I became the first person to finish all levels. I will not lie by saying that some of the levels took me weeks to solve.
I actually like this app a lot! The idea (turning to manipulate gravity for puzzles) seems fairly intuitive, and I’m surprised I haven’t seen it before. The animation when resetting or switching levels is great, and I also really like the music. I think the only changes I’d like to see are: - Some form of a “Level Select” screen - A target number of rolls per level (maybe including graduating scoring, like getting 1, 2, or 3 stars based on how many rolls you needed?)
This is a puzzle game in which you tilt the screen in order to get the colorful block to the goal. Starts out simple enough but gets more challenging. However, there should be a way to select levels or skip them. Other than that it’s a decent way to pass the time and use problem solving.
There’s a good degree of difficulty in most of the puzzles. But even the really challenging ones I was able to get by randomly moving the blocks until I could see the path. Then I got to level 32, and have sunk countless minutes into it to no avail. I wish they had a skip or solve option so that I could at least finish the rest of the puzzles.
Suggestions for success: - after spinning around hopelessly, put the game down for an hour or two and let your brain work on it subconsciously - slow down. Best to think backwards from the final move to plan where you need the pieces. Random rapid turns will rarely lead to a solution
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