Perks have ruined
Perks have broken this game. It’s just about who is prepared to spend up on a couple of perks to then destroy everyone. Was fantastic early on but has very quickly become grossly pay to win. Disappointing to see.
Ja, LUDUS Fight ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.
🤔 Die Qualität der LUDUS Fight-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
LUDUS Fight bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt $149.99.
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4.67 von 5
727 Bewertungen in Australien
Perks have broken this game. It’s just about who is prepared to spend up on a couple of perks to then destroy everyone. Was fantastic early on but has very quickly become grossly pay to win. Disappointing to see.
Just quit, because pairing system not fair!
Need to pay to get stronger
Game is 98% bots pitched slightly higher in cards than you using the taunt over and over each game. You hit a pay wall VERY fast despite the paid fake reviews
Why do you only start levels with 3 or 4 heroes and you’re opponent gets 12 and they can level up to 30 straight away which makes it impossible to beat absolutely stupid game don’t waste your time.
Game is good for about a month or so, then when you get around 4000 ranking points or whatever they're called you can't really win any fights without spending a lot of money, if you do win a few fights your rank is dropped quickly by losing ten more. You'll forever be hovering around that 4000 mark. The answer to this is obviously upgrade your heroes, and I don't mean just upgrade one character a level or two and you're good (which takes weeks might I add) I mean you need to upgrade an entire team by multiple levels which costs hundreds upon hundreds of dollars, not including having to wait for them to pop up so you can get copies. A way around this might be to have like, levelled rewards? Like rewards that get better as you get stronger or something. As the rewards work well when you're lower ranking, but as you get higher some things feel like they aren't even worth doing anymore as the reward is so small it doesn't benefit you. The game is fun otherwise, ads are done right, they're there to watch if you chose and the reward (most of the time) feels worth your time watching it. I wish the rest of the legendary heros had their perks already. Hopefully that is in the works for release soon. I like the tournaments, they're a fun addition. I don't see any benefits really to being in a guild, you get a few coins when someone buys a pass but that's about it, would like to see more meaningful use for the guilds. Maybe a guild only mode similar to frontline from MLA? Summoning quickly becomes something you realise is unfair af, so you'll find yourself not doing it until you have a lot of summoning things, (so weeks of not summoning at a time) because the odds are disgusting to be honest, would be nice to see a little bit better odds at summoning legendary heroes, nobody wants 1000 copies of a blue hero, it's like the whole game is aimed at the starting player and nothing was thought out for players who have played for a while. I know these decisions are mostly made of course to encourage players to spend money, and the things you spend money on are not ridiculously priced which is nice, though $5-15 cheaper for some things would see me spending a lot more money than I do. At the rate the game allows you to progress, you'd be playing for well over a year just to upgrade a team to level 15. Possibly two years if you spent zero money. Not a bad game by any means, do I think it's worth investing in? (Because it does require a large time investment per
Hello greedy devs, You have completely ruined what was a deep and sophisticated strategic and tactical game with the addition of pay-to-win Astral heros. Before them there was a plethora of possible hero decks you could choose from and work on to best counter the enemy. There were so many elements which needed to be considered in order to win against players, even stronger players, like levelling up certain hero’s over time, selecting a deck for different arenas, and of course of hero’s placement during combat. There was still a small element of luck in the hero drop which allowed for unlimited combinations and some quick thinking. This all went out the window with your greedy dev Astral heros. You say you work on balancing the game, but you absolutely don’t. These heros can ONLY be BOUGHT through the astral rift, and once you have them, all the strategy I mentioned above becomes completely meaningless. Astrals have not only ruined the strategic element but have ruined what was wonderful strategic depth. You have to have Astrals to beat other Astral decks, so it has reduced the number of effective decks to only those WITH Astrals (of which there are 3 of them). They have also made a heap of heros obsolete. Seriously, don’t buy this game. And don’t believe the devs comment when they say they work on ‘depth’ and ‘balancing’ the game. It’s a complete lie. You can go as far as you like with this game, level up your heros, and learn all the strategies. But you’ll HAVE to end up with a deck that has 2 or 3 Astrals plus a very small selection of supporting hero’s to win against players at your level. Trust me, this game is SO boring if everyone who wants to win has the same deck!
The first actually human fight I got had such terrible internet connection, everytime I placed a unit it would clear my board and make me attack them with nothing which means auto loss… I don’t know if it was just terrible connection to someone across the world or someone found a way to make you lag to the point where you sit there for 30 seconds spamming to place units and they get auto cleared
I played this game for 3/4 days. Great concept and could be a lot of fun. Massive pay to win. Constant prompts to spend money. Unbalanced character selection. Save yourself the time and avoid
Pay to win. Gold units beats all if you have 1 and they don’t you win. If you have 2 and they have 1 you win. Stupid little to do with skill.
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