Quick Route — A Puzzle That Requires Thought To Solve

Veröffentlicht von: HORIS INTERNATIONAL

Beschreibung

Connect the bubbles using the shortest possible line.
"Graphics are simplistic and outstanding; we don't need anything else." (8.5 / 10)
- Anna Grace, Appszoom
"...unlike many in this category actually requires thought and strategizing."
- AppPicker
Have you ever thought about one of the world’s hardest computational problems? Here it is: take your time and savor it. The computer has to try billions of alternatives before it’s able to find the shortest path. But you can do it better: the human brain is much more sophisticated. Have fun!
Features:
• Based on one of the world's hardest computational problems.
• Over 100 challenging levels.
• A gorgeous underwater world.
• A pleasure, but not a cinch.
• A completely calm, relaxed atmosphere.
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  • Ist Quick Route kostenlos?

    Ja, Quick Route ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.

  • Ist Quick Route seriös?

    Nicht genügend Bewertungen, um eine zuverlässige Einschätzung vorzunehmen. Die App benötigt mehr Nutzerfeedback.

    Danke für die Stimme

  • Wie viel kostet Quick Route?

    Quick Route bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt 1.13 $.

  • Wie hoch ist der Umsatz von Quick Route?

    Um geschätzte Einnahmen der Quick Route-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.

Benutzerbewertung

4.18 von 5

11 Bewertungen in Vereinigte Staaten

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Quick Route Bewertungen

Update please!!!

Tvincent872 on

Vereinigte Staaten

I want to play it so bad! I’d even pay for it. I’ve loved all your other releases!

Underdeveloped

Pildbe26 on

Vereinigte Staaten

I'm a big fan of this developer's other educational apps, Pythagorean, Euclidia, et al. But this one seems like an early effort they abandoned too soon. It claims to be based on computational problems, but those concepts are absent from the game itself in that you don't really know what you're supposed to be learning or what skills you're using. The try, fail, succeed mechanics of the game aren't much different than any other puzzle game one wastes time on. In other words, yes, you have to think, but don't expect to learn anything worthwhile.

QuickRoute - Traveling Salesman problem implemented as a game... Very cool!

GCUSA gmail on

Vereinigte Staaten

Fun & educational! It would be nice if hints, strategies & tutorials were available. I'm currently stuck on Level 5-12. For less frustrating & more accessible game play, a user control setting could allow the user to reveal 0, 1, 2, (or more) of the start/stop points. If the user chooses 3 (or higher) - then a one (or more) incorrect points could be added to the list as "red herrings". The selected number of possible start points could be shown as light green. To be completely thorough - you could provide a separate user setting / hint to re earl 1 (or more) stop points. The game could also "remember" the 3 closest to optimum routes so they could be recalled to continue optimizing a solution at a later gaming session. (Also a good teaching tool.) Use of color coding should enhance the game. Once a start point is chosen, it could turn GREEN to indicate the start point. Most CAR DASHBOARDS feature two "TRIP METERS" & one "ODOMETER". As the user optimizes their solution, the path could (optionally) turn a warning YELLOW once they exceed the 100% solution. The ODOMETER could keep track of how many attempts & total distance travelled trying to save that last 0.5%. To expedite the search, the path could progressively turn RED as soon as the best remaining solution is worse than the current three "current best solutions". Give the user the option of labeling each point with standard A, B, C letters and/or Cartesian coordinates would be helpful. Optionally you could turn on a MAP MODE that shows distance to all nearby points. You could also add a ROAD SIGN mode that shows distances to nearby points for only the point you are currently visiting. That way people could try various algorithms. Naming the levels might be fun as well. It could incorporate a clue - if the solution path resembles a hammer, dolphin, cross, etc. For introducing math & teaching programming problems, it would be nice to be able to view & print a list of (X,Y) coordinates for each point. Or send that info directly to Excel or Numbers apps. A user setting could determine what quadrants are used. Easiest to visualize might be all positive coordinates (Quadrant 1), with the origin (0,0) at the lower left corner. More advanced users might want to use quadrants 1 & 2, or all four quadrants with the origin in the center. Can't wait to see the next versions and levels! You could easily come up with a 3-D version - and... add complexity by requiring two separate paths.

Quick Route

Kvnhltnkv on

Vereinigte Staaten

Keeps freezing

Great game!!!

***_KaT_*** on

Vereinigte Staaten

I love the game! You should try to play. It is really fun.

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