Good Designs, Rigged Against You
The puzzles at some point are designed to make you watch an ad or two. I enjoy the overall lack of ads that interrupt me, but I don’t like that some levels are designed to be impossible unless you get lucky. (When the second item pops up, there is no way to prepare for that or use screws from earlier parts of the level to get through it, which is often where the problem happens.) If I have a good strategy and I’m considerate of the big picture, that should be enough to complete the level. I dislike that they’re designed to make you ‘give up’ and play an ad. I would prefer a genuinely completable puzzle that’s highly difficult, but still possible without replaying it in the hopes I’ll get lucky.