Strange Investigations: Secrets Can Kill by LynxMinx
Elephant had a lot of nerve giving us unlabeled inventory, making this game more of a chore rather than a pleasure to play. So if you want to keep losing players right and left, keep on giving us unlabeled items. Every other developer labels inventory, and with what we pay for your games, we deserve identifiable inventory. Try the free trial first to decide whether or not to purchase. I have also noticed that there was a marked lack of touchscreen sensitivity on the gameplay interface, which made several mini-games and puzzles quite difficult to manipulate. It also made it nearly impossible to obtain some of the collectibles. Loading time had quite a lag. The map marks were incorrect on occasion, showing an available action before one had acquired the correct inventory item. The game was lengthy, but it was extremely frustrating. Although I love the sub-genre of paranormal crime, this game fell short. Gameplay was fast-paced and addictive, and a dossier was included to help you draw conclusions. However, it was very confusing to utilize. So this game had its positive and negative aspects, and unfortunately the bad outweighed the good. I cannot in all good conscience give this game more than 2 stars. It should not have been this difficult to play. Note to Elephant: do this again (no labeled inventory) and I promise you a very noticeable loss of revenue. The gamers have had enough. Give us a game which has all the bells and whistles, especially labeled inventory items. Ridiculous! You created the game cheaply, and it will cost you both revenue and players. Make sure your next release is perfect. Or else it will just get worse. I would hate to see that happen when you have the potential to develop and release wonderful games!