Welcome to an exciting world of angels, magic, dungeons, treasure, and more!
Experience the great-escape action adventure of Myel, an angel who was summoned to the underworld.
The fate of an angel rests in your hands!
◈ Key Features ◈
▶ Simple controls that anyone can learn
▶ Unlimited combinations of randomized special skills
▶ Gorgeous battles with dynamic, full-screen magic effects
▶ Choose your own path through randomly generated stages
▶ Lots of huge bosses with unique attack patterns
▶ Character customization with various equipment combinations
◈ Details ◈
Avoid all kinds of enemy attacks with simple control.
Use different attack skills to defeat huge bosses.
Become a legend by your own hand.
Enjoy roguelike action and rise up to the highest level in just 30 minutes.
60 different skills for unlimited combinations that always keep the action fresh and fun.
With new stages and monsters every run, you'll never get bored.
Avoid the arrows of the demon archers, and the attacks of the dark wizard!
Dozens of bosses with different attack patterns await your challenge.
It's time to put down the bow! Equip new gear and a wield a powerful magic wand.
All legendary gear in the game can be crafted with enough time and effort.
When your character fails, you have to start from the beginning, but your equipment is saved.
Don't be afraid of restart, and keep fighting against your enemies!
very fun! can get pretty hectic, but thats the charm. i like the customization and theres more than just the typical roguelike room-to-room progression gamemode
suggestions:
different weapons aesthetics - since all we do are spells, surely we can have more than just staffs/maces
level arena changes - maybe we can have more than big square rooms with obstacles? l shaped rooms or circular arenas would be nice for variation
better lobby - optionally, a lobby that isn’t just a menu would be nice, like in other roguelikes. a level where we approach the lab or the summoning button/npc and interact
dynamic spells - instead of all spells in a rotation, maybe “spell on dodge” or other dynamic gameplay changing spells
melee button - for desperate or unique gameplay styles
real good overall, will keep the game and follow how it develops :)