The Title is Developing Nicely
tl;dr for the below — this roguelike is worth trying out for at least session or two, and may well continue improving. While the patch notes list some extra biomes, the real enhancement for this version are semi-distinct classes and spells/techniques that both you and the enemies can use. I still think the difficulty level could use a buff (I only felt at some risk of death once near the start of the run, then had an easy time beyond that point.) and hope that merchants will make an appearance, so we have something to spend the accumulated coin on. Two issues I noticed come in with this version: The player can evade at least the ‘field dress’ skill, getting no healing from the spent MP; I suggest implementing the RPG standard of not resisting positive effects. (Save possibly a future otherwise powerful piece of equipment which also does that on purpose. >:D ) The expanded view area is difficult to view for us phone users. Would a toggle between that and the older tighter view be possible?