Meow
Today, I just downloaded this! Update why do we have to restart a chapter if we die? Oh well. Also, why is the last level on chap. 2 so hard? I can’t finish it.
Yes, A Magical High School Girl is completely free and it doesn't have any in-app purchases or subscriptions.
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4.92 out of 5
12 ratings in United States
Today, I just downloaded this! Update why do we have to restart a chapter if we die? Oh well. Also, why is the last level on chap. 2 so hard? I can’t finish it.
If you like strategic dungeon crawls and magical girls / witches, you’ll enjoy this one. The controls were intuitive and made exploring and combat effortless. Well done. As others pointed out, you're buying a real game here, no ads or in-app payment schemes. A nice plus in 2018.
I have really been enjoying this game so far. Even before unlocking the Witch Village, I spent hours throwing words at crystals to figure out what they would do. Haha. After that, I unlocked the Witch Village, and a whole new world was opened. I haven't gotten too far in the game yet, but I am satisfied with the depth and pacing of the content so far. Also, the characters and story are cute, and the light theme and atmosphere is done really well. Now to talk about the title of my comment... In the time I spent throwing words at crystals, I realized that switching the language setting to Japanese allows you to use Japanese (technically English written in Katakana, from what I've found) for keywords like "Fire." In general, the Japanese equivalents require fewer characters than their English counterparts, so you can actually put far more effects on a spell with the language set to Japanese! In the end, I don't think it's a major issue, and I still name spells in English most of the time. I find it more comfortable, and it does have its own charm. In any case, I highly encourage anyone playing this game to do their own experimentation. It's really fun! As for complaints, there aren't many. I guess there's that I keep losing the descriptions of items, and I'm not sure why. It's also difficult to tell how many items you have and when you are near full inventory (the number shows pages). Finally, there is no real indication of when you will meet a boss, so it is difficult to prepare beforehand. None of these are critical, but addressing them would certainly make the game a bit more comfortable. Overall, this is still a very solid game with fun systems to experiment and play around with, and I highly recommend it.
Aside from a case of the cutes (try getting that theme song out of your head), what distinguishes this game is a very novel magic system. Magic spells are collected via crystals, and while some have defined effects, others are "anonymous" and take on the traits of whatever you name them when you first use them. For example, call your crystal's spell "earthquake" and you'll cause earth damage to all nearby enemies, while calling it "all laser" will shoot lasers both ahead and behind you. The novelty of the game comes from thowing words at the crystals and seeing what else sticks. Beyond that, it's a 2D dungeon crawl on a Rogue-like square grid, but with graphics resembling something from the 16-bit Super Nintendo era. Not deep at all, but probably good for a five-minute fix when you have downtime. Also, it's a REAL GAME, paid up front, with NO IN-APP PURCHASES and NO ADS. In 2017, that alone is worthy of praise.
横画面とコントローラーに対応してくれたら良いな
マップが、暗いステージだと何も見えない、設定を見た感じ変えられそうにも無さそうだし、そういう不満を挙げてる人居ないので、自分が間違ってる気もするが目を凝らしながらやるのにも疲れるので買って数分で辞めました。
ボスに対してメタれる魔法を考えるのが楽しかったです。その場で1ターン何もせずに消費する方法があれば良いなという事と夜になり画面上下が暗くなるとマップが見にくくなるのがやや残念な点でした。 ローグライク系が好きなら買って損はしないと思います。 追記 魔女の記憶(名付け)にて仲間召喚系のマホウを使うとアプリが落ちます。コタロウ縛りで頑張りましょう。
やっておいて損はない
ほんとに飽きない。ネタにもできる神アプリ
たまらねえぜ
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