✌🏼
S1 Qhxst
Yes, Blade Idle is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Blade Idle app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Blade Idle has several in-app purchases/subscriptions, the average in-app price is 591.99 ₺.
To get estimated revenue of Blade Idle app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
4.71 out of 5
84 ratings in Türkiye
S1 Qhxst
best mobile game ever
Normalde yorum atmam ama ne p2w nede sıkıcı keşke önceden öğrenseymişim
Dice started costing 50x more than usual, we wasted millions of dice for nothing, it sucks especially after paying so much real money to buy dice, fix dice or don’t bother downloading game it sucks with dice being bugged.
Dice rolls are bugged. I spent 37m dice for a roll that should take 400-500k on average. Its a complete scam. It didn't use to be like this. If u dont fix it We have no choice but to uninstall and refund our thousands of $ spent. Please fix the bugged dice rolls. Until then, 1 star.
Today when i update game it won’t open. Stucking at first loading screen. Please fix that problem. I tried to uninstall and reinstall but it couldn’t help to fix problem.
gerçwktwn çkk güzel kısa sürelerde bitmwywn harika bir oyun
Well, this game has amazed me. I love the upgrade your hero system and watch him dealing with enemies. Also developers are so generious for giving diamonds daily. But if you care i have some feedbacks for this lovely game.Its getting bored after 30 days. The play time will decrease rapidly even tough new dungeons, new feature and etc unlocked. There are some problems for my opinion. 1- Watch ads to get tickets option is totally wrong, we need to progress insignia, pets , emblems and etc but i am being forced to watch over 5 min ads daily if i want to sweep all dungeons. Treasure dungeons should give us daily rewards iclude tickets and wacthing ads should be optional for players if they want more. 2- Game diffuculty design are so satisfying at the beginning but hard to say for late gameplay. I mean, if i upgrade my damage to double or triple, i can only forward a few steps even though my ACU is okey. It is killing the game satisfying feeling. I upgraded my pets, items, accessories and insignia at one time. I though that it will start to destroy all enemy lines. But nah, it will stuck too early. 3- Change options for items or pets depend on luck and it could take too much time. If i want to upgrade my one options to ACU or PEN and if i want to these gears level should be at least legendary, the only thing i can do is waiting to grab these options with luck. Why? The cost for each roll can be increase and common options should disable with these. For example if i consuming 300 roll dice once for all i can be able to cost 20000 for eliminate common or rare options. 4- PVP system feels not accurate and not funny at all. It feels, pvp totally depends luck. If i upgrade my damage, hp and def with huge amounts, it is not effecting on pvp system. However, if i gain huge amount of stats at once, i would eliminate all enemies since my pvp points are high enough. There is no combat log or enemy stats bar. I won but why? I lost but why? The only thing we can understand is enemies skill level from skill’s colors or cast effects. 5- Dodge systems are avaible for enemies but not for us. It would be pretty nice at the pvp system and at infinite dungeons. We can decide to increase def or dodge stats with our strategy.
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