Something to make the game more enjoyable
would love to have the ability to make your own maps like in red fire ,and maybe be able to add events or be able to edit the world maps and make them harder or easier
Yes, Blitzkrieg Fire is completely free and it doesn't have any in-app purchases or subscriptions.
🤔 The Blitzkrieg Fire app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Blitzkrieg Fire is free.
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would love to have the ability to make your own maps like in red fire ,and maybe be able to add events or be able to edit the world maps and make them harder or easier
I love this game a lot and I cant find jewels like that at all in the AppStore. The realistic ww2 experience is fun and hard. The real tiny logic problems that really are the reason I’m writing this (1: Is it just me or do ships die way to easy a example if you send like one bomber unit at the enemy fleet and they will kill most of the really I’m only asking that the ships get stronger (2: this one is just the reason I gave it four stars I was playing Germany in the whole map mode and had just ended France so I took my Airborn units to go deal with Norway (note I took over Denmark but never took Norway) I think I have like 7 or 6 airborn divisions attacking the Norwigen army I was a shoe in… Then I forgot to add fighters then when I attacked the territory was taken BUT the ONE BIPLANE GROUP that probably had less then 25 planes killed probably 65 thousand men I was just enraged. now I love this game and hope it becomes great but please fix the way airborn works when there are enemy fighters
This game is 10 out of 5 stars for real. I just have a few suggestions: Light diplomacy(like the ability to change a country’s faction) The ability to prioritize production( armor, air, navy, or general) maybe not specific vehicles and such but a more general picture of production. “What if?” Units ( such as if France survives and continues fighting, they begin to produce armor like the ARL 44) war thunder has plenty of examples
This is a really amazing game, a unique one to put it at that, stands out from the rest of the rts ww2 games. But it could definitely use some additional features, two of which would be rather easy to implement, 1. Flags and 2. More Customization including ability to give each country a different color on the map, so it’s easier to see which country controls what, and with the flags we could also change whether we want them to show up on the cities or whether we want france to be blue color and germany to be red britain to be yellow and ussr to be green, things like this would definitely improve the game. Anyways i’m really stoked about future updates and i hope you continue to work on this game! Thank You!
Why don’t know at air supply in they add small jet bomb a a mustard, gas
I don’t really know if we have it but can we make custom units in sandbox where we can name them and equip them to goof off and stuff and I don’t know for campaigns but do we have the SAS Units for the U.K It would be pretty cool to have them there and special air groups and more elite groups that would be very cool this game has potential
Need
Don’t buy this if your phone has a notch! It’s not optimized. Planning on refunding if it’s not fixed within a few days.
Please continue to update this and Pacific Fire you could still add som many things. You could add generals that give buffs and debuffs, which would make every army more individual and different to the others in a new way. Or could make generals assigned to just certain parts of fronts either way it would be a good addition. I would also like a more day in what troops spawn each turn some way, and specific losses and kills for your country, like what your specific country has lost and killed in the war and what units have killed the most. Please continue to update the game, thank you for reading this!
When aircraft squadrons abort a mission, they do so to survive, and thus fly back to the base they took-off from. This game however, has aborted squadrons land on the target base, where they get bombed and destroyed anyways Consequently, aircraft casualties are higher, than realistic. Example: A squadron of 25 Bf 109G-6 aircraft takes off from Cassino to fly CAP over Rome. At Rome it engages a P-38F squadron, loses 14 aircraft and aborts. The remaining 11 Bf 109G-6 aircraft would land at Cassino. Instead, the game lands those 11 planes at Rome, where they get bombed by strike missions and lose another 10 aircraft. The one remaining survivor reappears at Cassino at the beginning of the next turn. Only squadrons “on the ground” at a base, would lose aircraft from bombs, not aircraft “over” that base fleeing from air combat.
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