Needs more to inprove
Needs a better way of moving around and seeing the complete board of the game, also add more information into the game
Card Dungeon is not free (it costs 90.00), however it doesn't contain in-app purchases or subscriptions.
🤔 The Card Dungeon app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
The price of Card Dungeon is 90.00.
To get estimated revenue of Card Dungeon app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
3.2 out of 5
5 ratings in Taiwan
Needs a better way of moving around and seeing the complete board of the game, also add more information into the game
I found the game a bit boring to begin with. Just tried to continue my play through and was dropped into 2-1 with no monsters and no way to continue. Choosing restart trashed my game and put me back at 1-1.
Devs stopped working on the iOS version (Pc) has always been better, but it is very pay to win. And not very fun.
I really enjoyed this game for a few days. Beautiful style and humorous theme. However, I encountered a bug where the level complete portal would spawn in an inaccessible place. This happened multiple times. Very frustrating because you then have to restart your entire game. Additionally, the integrated game recording library they use, Everyplay has been shutdown for over three months. Looking at the version history form this game, it does not appear to have been updated in a couple of years. I think this game may be a zombie itself.
Needs updated content, DLC or maybe characters to choose from. Fun game though
The game has a very nice look, but after playing with it for a couple of hours I became quite frustrated with how limited my choices really were. I'm a big fan of difficult games, and was hoping that this would test my wits the way Darkest Dungeon and Card Hunters does, but hard games are only fun when winning or losing is the result of a player's decisions. The lack of choices hits you the moment you start your first game, when you have one type of hero to choose from, one choice of positive traits, and one choice of negative traits. You don't even get to name your generic knight. Anything you find in your adventure has to be used immediately, or lost forever. Since any given card can only be used about a dozen times before running out of charges, it's very easy to find yourself with access only to defensive/buff cards, and without a fresh attack card you are effectively unarmed. New cards are obtained almost exclusively by killing monsters, so if your last offensive card is out of charges you are utterly screwed. If you could trade in all of your defensive cards for one offensive card, you could keep playing. Alternatively, if dying gave you an additional trait to choose from on your next attempt, there would be some reason to try again. As it is I'm moving on. I'll likely check back in a year, but for now I'm taking this off my tablet.
This has been one of my “go-to” games for years. I love everything about it. Now that my wife has taken interest; I would be very happy to see expansions for co-op and vs. modes...and I would gladly pay $$$ for it! Maybe a sequel?!
Gets old reallllly quick
Loved it. Finally completed it. Highly recommend it.
Pretty, clever, simple graphics. Good GUI. Some strategy required. Turns can lag as you wait for monsters to move.