Oh the nostalgy
Great port! It's a shame that the controls for all FPS games aren't so great compared to keyb and mouse. Nonetheless I'll play this through.
Yes, Classic Marathon is free to download, however it contains in-app purchases or subscription offerings.
✅ The Classic Marathon app appears to be high-quality and legitimate. Users are very satisfied.
Classic Marathon has several in-app purchases/subscriptions, the average in-app price is €6.19.
To get estimated revenue of Classic Marathon app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
5 out of 5
2 ratings in Finland
Great port! It's a shame that the controls for all FPS games aren't so great compared to keyb and mouse. Nonetheless I'll play this through.
Preserves the action, puzzles, and horror, and a fantastic port of an already great game, one question: since this is made with the aleph one port, would you ever consider to make a pathways into darkness port? Or marathon red? Or, since you’ve got the port, and the only difference is the ROM, a software for people to make ports? Thank you.
I love the old school Marathon games!
Just needs invert camera controls for the controllers supported
It’s just fun. Gave my brother PTSD of switches.
Pretty much just the title, I play a bunch of FPS games and don’t want to lose my 20+ years of muscle memory so I haven’t delved too deep into this, but I’d like to.
These 3 games (Marathon, Durandal, and Infinity) were so central to my childhood in the mid 90s. My friends and I would bring our PowerMacs (6100, 6400, 5500) in one place using wheelbarrows, because they were so big, link them with AppleTalk cables, and play for hours together. I looked at emulators and was about to spend time refurbishing my 1997 PowerMac 6400 to play these games. Dustin brought them in enhanced form to iOS. Thank you. One thing: touchscreen controls are hard. Is there an off the shelf game controller that works with this game?
Played this and it’s sequels since they came out on 68k classic Mac’s in the mid nineties, along with a few of the several fan made scenarios later on, of which Rubicon and Eternal come highly recommended. Only gripe I have for iOS version would be the controls, but I’m not going to pin that on the dev. Nature of the device. Other than that, great work on bringing a hidden gem, groundbreaking game, and the 64th best game ever (according to Computer Gaming World) to the iPhone and iPad. May the best sentience win.
I love this port, however, using one of the new Apple phones, I can see that the game doesn’t natively use the high refresh rate of the screen. Please I had an option for this, thank you!
its peak.....
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