Core Defense

A roguelike tower defense game

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Revenue

Description

Core Defense takes the best out of the tower defense genre and infuses it with roguelike mechanics and adds a dash of deckbuilding to create a simple, yet enticing gameplay experience which will have you craving for just one more wave, one more reward and just one ... more ... run!
- Easy to learn – needs no tutorial
- Hard to master due to high difficulty
- Play in short sessions, pause any time
- Unlock and discover different rewards with every run
- Explore many playstyles and strategies
- Unlock dozens of elusive achievements
- Save and share infographics about your runs
Unlock the premium version to ...
- Blissfully despair at 20+ difficulty levels
- Try how far you can make it in endless mode
Unlock the mastery expansion to ...
- Collect mastery points to spend on various bonuses
- Beat 10 more difficulty levels
- Spice things up with 10 supercharge modes
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In-Apps

25x PowerPack
9,00 kr
100x PowerPack
19,00 kr
Complete Bundle
49,00 kr
Premium Package
39,00 kr
Mastery Expansion
29,00 kr

Screenshots

Core Defense FAQ

  • Is Core Defense free?

    Yes, Core Defense is free to download, however it contains in-app purchases or subscription offerings.

  • Is Core Defense legit?

    🤔 The Core Defense app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.

    Thanks for the vote

  • How much does Core Defense cost?

    Core Defense has several in-app purchases/subscriptions, the average in-app price is 29.00 kr.

  • What is Core Defense revenue?

    To get estimated revenue of Core Defense app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.

User Rating

4.57 out of 5

7 ratings in Denmark

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Ratings History

Core Defense Reviews

Very nice rethink of TD, could improve though…

A-) on

Denmark

… For starters, it would be nice if the playing-field came in different sizes/layouts, specifically taller so more complicated paths could be built. But smaller, non-rectangular etc. and/or other playing-field “mods” (I dunno, teleports perhaps, or branches, either randomly chosen or filtered by mob-type, etc. etc. - Be creative..!) Another, minor, issue, is that it is sometimes very hard to get going, if the first set of random-draws are particularly “unfavorable “ (ie. you get towers that are sub-optimal initially, such as non-dmg. towers / towers dependent on others or on certain upgrades before being powerful enough to matter or such “bad combos”). Wouldn’t be so much of a problem, if this didn’t happen so relatively frequently as it does. My best attempt at a possible solution / improvement, would be to choose between one or more pre-defined lists, each containing a hand-picked sub-set of towers and upgrades etc. that are known to mostly, if not always, produce a viable combo of starting towers/powerups/etc. when the random selections are all made from one such list. This would only need to be done for the first one or few levels, after which it will be much easier to survive one or more levels where the random selections are bad / sub-optimal, as one already have some towers up,and running etc. Hope this helps, keep up the good work devs ;)

Thanks!

384639819374927 on

United States

Simple strategy game that I can’t seem to get bored of!

Short’n simple

Kamikaze Flea on

United States

The game’s short and simple. It has a little progression to keep you playing for a bit but not much to it. I personally like these styles of games and they’re impossible to find though so here you go. You’ve got a fiver from me. It was a good time while I played it but rather short after downloading it before unlocking and burning out on the game from getting/doing the same stuff every time. It’s free though, so to efforts wasted there. I like the rouge lite to it, although, with such little options you have very little replayability. I would’ve liked to see stronger upgrade synergies and more creative tower effects and affects, but then I suppose it wouldn’t have been as short’n simple, would it?

Great TD!

ImHowardMoon on

United States

This was just what I was looking for. I’ve really enjoyed this game. I went ahead with unlocking the premium game modes. If you like classic tower defense with some smart new twists, give it a try!

Won’t let me start

CHASE PAV on

United States

The game runs fine, until I go to start the wave, I push the button and it does absolutely nothing. I know the button works because when there’s no tower placed, it tells me to “place all towers before you begin the wave”. When I place all towers, the button to start doesn’t do anything. Extremely frustrating since everybody else says the game is great.

It is good

gillagin beau on

United States

But the game just keeps sending me back to the main menu

Interesting TD idea

DFLE on

United States

However, it soft locks the actual gameplay behind its paid modes, meaning you’ll likely beat the game at its easiest (and only available difficulty level) within 30 minutes to an hour and have nowhere to progress from there. The gameplay itself revolves around random towers and abilities you pseudo-draft, and a maze you create yourself. However, the map is too small to make any type of maze other than a simple spiral.

I can’t even get it to play

Lav@ice on

United States

The game is literally unplayable it just keeps on attempting to load

Potential, but focuses way too much on roping you into paying up.

User13947382 on

United States

The title says it all. It’s a great game, definitely it rly worth checking out, but don’t think for a moment that it’s free. Yeah, you can technically play for free, but the game literally takes the fun out of it. In the game’s description it says that premium only adds some new difficulty levels, and an endless mode. What it doesn’t mention is how, in order to play on any difficulty besides abysmally easy, you need to buy premium, and half of the achievements for progression rely on playing on harder difficulties, meaning that not only does the game get stale and boring incredibly quickly if you don’t pay up, but you literally can’t get half of the achievements, showing that the entire game was designed around the assumption that players buy premium. Now whether premium is worth it is up to the individual, but I certainly won’t be getting it. Perhaps I would have had they not tried to pretend that it was a free to play game.

Feels highly manipulative

YusufPDX on

United States

The game feels highly manipulative, and I got sick of this feeling. The towers and abilities you can access are heavily randomized from game to game. Some towers are unavailable in some games, even though they are “common,” and readily available in other games. And, in many games, after the first few waves, no more towers ever become available. If you bother continuing to play, rather than bailing, you are forced down some play path the Developer prefers (regardless of your own preferred play style), such as trying to win with a single defender, aid but nothing but furious healing and shielding. I love TD games, but even after having paid I deleted this one.

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SNKRX
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