Well the sequel IS good, but not this one
I think a good game should be well designed in the place the developers mean to design, especially in this kind of breaking the forth wall stuff. Well, as what’s repeatedly emphasize in the game, glitches are feature. I can understand that, but that doesn’t mean you can let glitches take over the gaming experience. You know what? In the last level, where the “JUMP” button seems to glitches out, the level is almost impossible. And this is only the first thing: the unstable swings, the fast rotating boxes, these are “features” for the last level, but undoubtedly they have affected gaming experience in a negative and annoying way. And after all that, we got a weird ending, which leads me to a total disappointment. So I think it’s fair to say this prequel is far from its’ sequel. It tries to reproduce the goofy glitch as feature stuff, but it turns out to be a not so good designed game.