No sound
The game is really fun, but the sound is not working. If they were to fix that then it would be perfect
Yes, Dicey Dungeons is completely free and it doesn't have any in-app purchases or subscriptions.
🤔 The Dicey Dungeons app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Dicey Dungeons is free.
To get estimated revenue of Dicey Dungeons app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
The game is really fun, but the sound is not working. If they were to fix that then it would be perfect
Pretty please?
I really like how the basic premise is “RNG upfront” but its got a few aspects that undermine that concept. The Curse status is my main complaint. I’d rather it just disable one of the skills, just prevents one less dice roll, rather than its current effect actually being blind RNG. Also, the game lacks most of its mechanical information in-game. The wiki has all the details. To be fair, the game has an option for lowering enemy health, and a built-in limited save editor that lets you skip stages.
Thx<3
I love this game. I actually started playing it on game pass but wanted the freedom to play wherever on my phone. It’s 100% worth buying!
It already has it on android, surely it can be done!
I really wanted to love this game. I’m a big fan of other, similar deck-building strategy games like Slay the Spire, and I heard a lot of good things about Dicey Dungeons. From an aesthetic standpoint, the game is very well executed. The graphics are colorful with a nice art style. The dialogue definitely wasn’t to my taste, but it’s hardly too obnoxious or obtrusive, and fortunately it’s all short and skippable. I also much appreciated that when you buy the game, you get all of it (and there’s a lot of it!), with no horrible micro-transactions of any kind. The combat mechanics are excellent in principle and showcase a lot of clever ideas, but the combat balance is also ultimately where the game falls short for me. The problem is that winning a run relies far too much on pure luck, with skill having literally no effect on the outcome a large proportion of the time. I understand that this is a game about rolling dice, and I understand that the game world explicitly pits the player against “Lady Luck.” Of course I respect that all games like this have a component of randomness and that sometimes the player is simply going to hit a good or bad streak. All that is fine. But in Dicey Dungeons, even in the low-mid difficulties, it’s extremely common to lose a run due to enemies rolling so high that the player can do nothing whatsoever against them. This makes all the character-building, learning mechanics and carefully choosing equipment, etc., feel like nothing more than window dressing on a slot machine. I’ve died five times in a row to a first-floor enemy hitting me for max damage every round, while my own character has no options for either defense or healing. This actually gets even worse as the game progresses, because it’s depressingly common to have the same thing happen after several floors of doing well and making interesting strategic choices in building a character. It’s one thing to lose because I made a suboptimal choice; I can learn from that and improve next time. It’s another thing entirely to lose because the game randomly permits a basic enemy to hit for half my healthbar every single round; there’s nothing to learn and no way to improve and prepare to face that on the next playthrough. Simply put, when I lose a game of Slay the Spire, there’s at least a 90% chance that it’s because I made a wrong choice. When I lose a game of Dicey Dungeons, there’s at least a 50% chance it was literally impossible to win thanks to pure dumb luck
This is such a good game. It’s a great rogue-like with a fun setting. Y’all nailed it. I was disappointed when I went to continue playing the game on my iPad, only to see that none of my progress was there :( Other than that, great job, Terry! Please include cloud saves soon! 🙏
I haven’t even played the game on mobile yet, but I beat it on console awhile back and thought “hmm what if it’s a mobile game?” Soon as it popped up it was purchased. Fastest $5 i’ve ever spent
I’ve absolutely loved this game, I’m just bummed I’ve played through the whole thing. I hope they continue releasing more bonus rounds.
Chart
|
Category
|
Rank
|
---|---|---|
Top Paid
|
|
137
|
Top Paid
|
|
137
|
Top Paid
|
|
191
|
Top Paid
|
|
200
|
Top Paid
|
|
223
|
Name | Downloads (30d) | Monthly Revenue | Reviews | Ratings | Recent release | |
---|---|---|---|---|---|---|
Meteorfall: Krumit's Tale
A card-based dungeon crawler
|
Unlock
|
Unlock
|
1
|
|
3 years ago | |
Root Board Game
Board Game of Woodland Warfare
|
Unlock
|
Unlock
|
1
|
3
|
1 month ago | |
Crying Suns
Space tactical rogue-lite
|
Unlock
|
Unlock
|
0
|
|
11 months ago | |
Breach Wanderers: Deckbuilder
Create and Build your Decks
|
Unlock
|
Unlock
|
4
|
|
1 year ago | |
Dungeon of the Endless: Apogee
Escape from Auriga
|
Unlock
|
Unlock
|
0
|
|
4 days ago | |
Isle of Arrows – Tower Defense
Roguelike TD meets board game
|
Unlock
|
Unlock
|
0
|
|
1 year ago | |
Monster Train
Deckbuilding Roguelike Battles
|
Unlock
|
Unlock
|
2
|
2
|
1 year ago | |
Forward: Escape the Fold
Card-based roguelike
|
Unlock
|
Unlock
|
1
|
|
1 year ago | |
Darkest Dungeon:Tablet Edition
|
Unlock
|
Unlock
|
23
|
|
2 years ago | |
Luck be a Landlord
Roguelike Deckbuilder
|
Unlock
|
Unlock
|
0
|
|
1 month ago |