Great game
Dev. Thank you for a decent not greedy game. Please don’t add in app purchases. I’d gladly pay 9.99 for this game.
Yes, Dungeon Life is completely free and it doesn't have any in-app purchases or subscriptions.
🤔 The Dungeon Life app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Dungeon Life is free.
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Dev. Thank you for a decent not greedy game. Please don’t add in app purchases. I’d gladly pay 9.99 for this game.
The developer always renews their game always adding to make it better, I have played this game for months and have seen it grow tremendously, and developer, if you read this, be proud of your self, but remember to take breaks, you’re to good at this to be overworked
This was a great game but it just started crashing when I try to enter dungeons. Like a lot alot.
It just takes assets and pictures from other games and basically doesn’t give you much control over fighting or moving
There should be no key element in the game, chests should be free. The progress in the game is slow enough even with chests. Having to wait for keys is just a hindrance and honestly makes the game not worth playing because realistically the only way to make progress is through chests you need KEYS to open. Chests you find in dungeons do not give gear (at least I haven’t gotten any yet). And the chances of getting good weapons or armor is so low anyways. Getting a good weapon that can put DPS a unique boss is very rare in itself and finding armor that can withstand the B R U T A L DPS output of bosses such as the ArchDemon is so rare anyways. Chests should be free, having to wait for keys is such an unnecessary “feature” and honestly holds the game back from 5 stars. Unnecessary blockade on progress.
The auto-delving is not fixed. After you prestige or are just starting out it can’t figure out what level it could delve to and when the number starts to grow you could easily be 400-500 levels lower. Also on the auto-delve it’s kinda misleading to say it’s 5 per minute when it’s actually 1 every 5 minutes. It’s kinda disheartening to see the money/prestige go up geometrically in the needed category versus getting only tiny incremental amounts in the dungeons. And dear lord does the town find the worst gear. It would be lovely if I didn’t have to keep buying garbage gear to get an incremental upgrade eventually.
Amazing game great concept. But I just realize at floor 70 or so I can click on the screen fast and do extra damage to the mobs, the whole time I was just relying on my character doing the damage which made the progression of getting items more important. Now that I know I can click the mobs down it’s extremely easy, not even worth playing. I love the game and concept, but it’s pretty boring. “There is no end game”.
The game is completely free. No ads, microtransactions, and they don’t even collect your data. It’s a really fun game, I’m enjoying it a lot, can either do quick hop-on sessions or play for a good 30 mins or so. The only thing I don’t like is the stamina system. It doesn’t stop you from playing completely but when you run out of “chest keys” you don’t get equipment loots. I really wish you would get rid of it, stamina systems make no sense in general but even less sense in a no-microtransactions game like this. That’s my only gripe. You can play for a good 30 mins before running out of chest keys so it’s still enjoyable. But please, devs consider removing that from the game.
Levels mean nothing. Loot drops are bad. Super slow progression so you might hit floor 30 with all the same gear and no ability to upgrade spells. You might drop back to floor 15 only to randomly die on a mob.
There is little to do. Few choices for the player. There is no way to access the character without exiting the dungeon. Not worth the time it costs to play. Two thumbs down.
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