Controller support
Please give dungeon of the endless controller support
Dungeon of the Endless is not free (it costs 7.99), however it doesn't contain in-app purchases or subscriptions.
🤔 The Dungeon of the Endless app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
The price of Dungeon of the Endless is 7.99.
To get estimated revenue of Dungeon of the Endless app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
4.2 out of 5
30 ratings in United Kingdom
Please give dungeon of the endless controller support
Can you please update the game for the iPad mini (6th). I’m noticing the game doesn’t fit in the full screen of my iPad and some of the text is small to read. Also some of the UI is overlapping each other so it’s hard to see what I’m selecting.
Absolutely loved this game on desktop, some parts of the UI end up unaccessible on the smaller screen.
Sadly this game is a waste of money due to it not being properly optimised to work on smaller iPhone screens. Too many parts of the UI are inaccessible due to being covered by other UI components, or simply are not within the screen boundary in the first place. If I could get a refund then I would. However, if the devs sort out the UI scaling issue then I would happily give this well regarded game another go.
Enjoying this on iPad. Unplayable on iPhone due to font size. However, I regularly get slowdowns/freezes and then full crashes on the iPad Pro 10.5. I had the original version of this on the iPad and it seems pretty compatible otherwise, although I only seem to be able to select one or all characters. Lastly, getting to a character’s stats is a bit of a fiddle via a single menu option at the top. Would be nice if this was made possible via the character’s own icon for fast access.
The text make the game baffling. I have not played the desktop version but the port to the mobile version is atrocious due to the text size and not being able to zoom. I need a refund.
It’s the same amazing game, and it’s good to finally have it back on iPad after the old version stopped working. I was tempted to knock a mark off for making me buy a game I already own again, and not having any way to transfer saves. But then I figured that new players won’t care about that, and that’s who a review is really for, so I'll stick with five stars in the hope of convincing Amplitade to bring some of their other games to iPad too! It's good to hove all the original DLC included (apart from the Australiam update), and in the main the port is done really well. There are a couple of things that could be done better for touch: the zoom from regular to overview mode could be smooth, some of the text is a bit small and jagged, and it could be clearer that the build mode is a toggle, not a single evert - I keep building turrets when I'm trying to move characters. But those are all niggles really. It’s great, and you should play it. Now, Endless Dungeon ( or even Humankind!) as part of Apple Arcade
Dungeon of the Endless is a fun but challenging experience, an unusual blend of turn-based decision-making, real-time combat and tower defence. Players familiar with other difficult “rogue-like” games will find a lot to enjoy here. A decent selection of characters and starting conditions to unlock help with the replay value, as well. I’ve played a lot of this game on PC so I jumped at the idea of playing it on a portable device, unfortunately some minor issues let it down a bit. Selecting a room for a character to move to will often require multiple presses until the right spot in the room is found for the command to be accepted, which is a bit awkward in the middle of combat. Speaking of which, pausing in combat to manage healing and skill usage is encouraged, however the pause button is fairly small (especially on iPhone) so rushing for the button on hearing a “low health” noise alert can sometimes be an issue with how quickly some characters can die. Either a larger button or a multi-touch gesture to pause would be a big help. Those issues aside, it’s still a brilliant game, it just hasn’t translated to the touch screen as well as I had hoped.
Amended review: Be aware on iphone the text and information is extremely small. It’s like the desktop version but scaled down. Tiny UI and everything. For that reason I can’t give this 5 stars until better UI support is available for handhelds. I will review this rating should that change. That said, here is my review of the game itself. Don’t sleep on this. If you’re a fan of FTL this game is right up there with it’s charm despite being a different kind of rogue-like. The careful juggling of resources to spend on upgrades or defences, or an item you really need is perfectly balanced, along with a great cast of cool characters to discover and unlock. There’s also a nice but subtle backstory/ lore to figure out, which is the cherry on top of a really beautifully made game with a soundtrack to match. One of my favourites since it’s initial desktop release years ago.
I’ll start with the negative points first: > The screen isn’t quite adapted for all display sizes, so some things will be cut off, stretched, or misplaced in dialogue or menus depending on your device. (Elevator dialogue only allows 2-3 letters per line) (Research menu moves the 4th upgrade to the bottom of the screen, cutting off research costs for both 1st and 4th upgrade) (Hero skills stack downwards in the skill menu, cutting off tooltip tabs on the skills.) > Hotswapping heroes can be a little wonky sometimes when you need to activate individual skills or do a lot of different things in a rapid timeframe. > No co-op :( — Good things! > The game plays remarkably well and smooth, mostly indistinguishable from the alternative platforms. Very well done for a mobile device port! > It’s just an extremely fun game to get yourself lost in for quite a long time as long as you’re I to these sorts of games. - I don’t have terribly many notable positives to mention because the game is really good, it’s just those negatives stand out a little rough for me. I reaaaaally do wish that all of my characters could have their skill menus available when multiple are selected at once, though.
Chart
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Category
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Rank
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Top Paid
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13
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Top Paid
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122
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Top Paid
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125
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Top Paid
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175
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Top Paid
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194
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