Poor execution = bummed out learners
Right Start math curriculum users here. We like playing the physical card games that come with the curriculum and we were excited about the concept of these games on the go. Great in theory, but like *all* the other games by the developer, this one has some major flaws. There is no real score that happens during play, the “points” (if I can assume that is what the number adjusting with each hand is), and it does not seem to reflect actual game play. The biggest reason my kids hate playing this version of the game (which means it is not getting played which makes the purchase worthless) is NO ONE WINS. It is just endless play. What is the point of that? Seriously, if you are going to charge people for these games at least make sure they function properly and follow basic game construction with clear winners/losers, the ability to undo a move (in games where it is applicable like Corners) and the ability to pause and return to a game mid play without losing the game (also a problem with Corners). These should be easy development things to fix but unfortunately, based on the lack of response from the developer to any customer reviews/feedback, they care more about getting a few extra bucks than actually having apps that work well for students, which fit a learning curriculum you’d think would be top priority.