Maj
Svp ajoutez le visuel sur l'équipement physique svpppp
4.57 out of 5
84 ratings in France
Svp ajoutez le visuel sur l'équipement physique svpppp
Le jeu a l’air sympa et assez complet. Malheureusement j’ai une quête en début d’aventure qui me demande d’aller à l’entrée du village mais impossible d’y accéder … le jeu est déjà fini pour moi si ça bug au début ça bugera plus tard
Le principe du jeu est de le laisser tourner tout seul (la nuit par exemple) puis vous avancerez et à la difficulté suivante rebelote.
Comme indiqué dans le titre, ne fonctionne pas off line. Il faut laissé le téléphone allumé et il n’y a rien à faire, a part… attendre..attendre….attendre… changer de MAP et …. Attendre…
Hi, thanks for your game. It’s quite interesting and I did pay to support it. However I’m missing some features to make it more enjoyable at this point. First this is clearly some idle / grinding game but the game doesn’t actually do anything when the game is not running. So we need to keep our phone running non-stop with no energy saving mode, that’s clearly not a good idea. That would have been great to have some way to instruct our hero to farm x times or until death / full inventory at a location with some equipment while we’re away. Because, well… our phone has some other purpose than gaming and it’s not viable to keep it run the game non-stop. Especially when we need something like 90 hours of grinding to get a run completed. It would be great to have the ability to have some sets for equipment so we could quickly swap between setups, would also be nice to have some automatic fallback from range to melee when we’re out of ammo (or even get some other arrows from the backpack), it doesn’t really make sense that the boy lets himself die when out of arrows, when he has a backpack full of axes / swords…etc. If we could equip both range and melee with an easy swap + an auto-equip melee when out of arrows, that would be great. Or maybe have a bag of arrows from where it will pick when one stack is empty. Also I don’t really get why some loots stack and some others don’t. It looks like an artificial way to make our backpack more complicated to manage. Please keep developping / expanding your game as this is quite promising. I’d like to see more, have more options like dual wielding / 2 hand weapons / wands or magic oriented stuff / sets effects / affixes on equipment… That would make your game so great with the current design.
Excellent jeu, beaucoup de farm avec un bon système de lvl up, d’équipement, etc.
The game possess a nice mechanic for level up, the first is the normal one with exp gained by killing enemy, the second linked to the type of weapon the player use, the more he use it, the better he fight with. Of course it ask quickly a good sum of exp to level up, fine by me this is an Idle, I will just leave the game and come back to an hero who have leveled up and can now advance. No you can’t, the character doesn’t play offline, and the enemy are quickly way too strong, so you need a stupid amount of farm even in the beginning. The dev need to redesign it’s game to be more agreable.
Jeu vraiment sympa ! J’espère qu’il y aura des updates régulières !
Vraiment bien il mériterais d’être sur console
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