Very well designed game
This game is fabulous and splendid. Maybe make the free trial a little bit longer so that the players can feel more immersed. Otherwise, this game is very well done. Good luck in future titles and keep it up!
4.68 out of 5
34 ratings in Switzerland
This game is fabulous and splendid. Maybe make the free trial a little bit longer so that the players can feel more immersed. Otherwise, this game is very well done. Good luck in future titles and keep it up!
Pls Auf deutsch
Ok so I’ve played through a bit more and have some more suggestions. This will mainly be about the battles. I’m currently on the stage where bousert has left the island and there are 6 waves, it’s really difficult, specifically the third wave. I don’t know why. Please make it a tad bit easier if possible. Next, one thing I noticed is that there isn’t really that much to the battles. You have four troops, you know what the enemy is going to do, and you plan out a Defence. But after that, it’s kind of just wait and see. You can give your troops the two commands but that is about it. Another problem is that troops don’t engage in groups but in distances. My suggestion is to make the range 2+ than the detection range for ranged troops really. Another thing would be to make nearby troops shoot the enemy when a nearby friend is doing so. T hi a will make is to that there isn’t just one line of troops on the right attacking, which then dies, then the next line, but instead maybe 3 lines. Archers or the magic people can move forward when they detect commotion. I also have an alternate idea that requires a lot of revamping but can fix both this issue and the staleness whilst watching the battle player out. And that is to make troops have small “groups”. In a group, you can command where your troops go as well as whether they focus on attacking the nearby enemy, holding there positions and concentrating on moving to an area. You can then drag groups to where they want to go and each one can have a small move or hold or attack button. You can highlight groups via big squares or something. You could form them after placing you troops in a separate stage. It adds more depth, more different tactics, more control and more intensity and frantic-ness during the battles. It keeps the pacing at a higher level. Keep in mind that you need to make the battles have higher pacing since all other parts of game are rather relaxed. If you don’t like this idea or feel like it involves to many changes and work, you can let the player command a certain hero or something and actually fight in the battle. It gives the player something to do. Another thing is that it takes a while for the troops to begin to fight. If possible, make the enemies closer so that the real battles begin faster. Another thing that might help is more juice. Particle effects, mild blood if it doesn’t raise the game’s rating, sparks from clashing swords, screen shake etc. It will all help make the battles feel stro
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