Crash
Instant crash when starting the game 0/5
Yes, Hero's Quest is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Hero's Quest app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Hero's Quest has several in-app purchases/subscriptions, the average in-app price is $12,400.00.
To get estimated revenue of Hero's Quest app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
5 out of 5
5 ratings in Colombia
Instant crash when starting the game 0/5
Really like the game and everything, but itd be nice if the sets bonuses stacked, like you couldnt equip the same relic in each set but every set stacks between eachother. Now for the teleport idea, there is already a spawn button that returns you to spawn but what about when opening the map and selecting a map segment, you could just teleport to the selected map square as long as youve already beaten the boss there. But still overall a good game
My biggest issue is that the gameplay loop is gold farming. Boss and mob farming for gear arent as important. Besides that complaint.. why cant i delete my save to start over.
Fantastic game. Kudos to the developer(s?) You have no idea how much I appreciate not seeing bundles and micro transactions pushed at me every time I open the game. I got so tired of that from the gacha summon games. Thanks for making a great game I can enjoy without that! It’s awesome to see it’s still getting worked on too. I’m excited for the pets update.
In lifebloom area, you can't get equipment to defeat the monsters in this area, and you can't get more money to buy new equipment
This game features numbers going up in a reasonable pace. My main issue with the app is the lack of mini map. (Maybe it’s a feature that gets unlocked later. I’ve only played the app for around an hour) The game can get quite repetitive since you essentially are stuck with 20 battles per run (killing bosses do recharge the battle count, but that gets stale real quick.) with the same bosses over and over until you progress. The neat thing about the game is that any mob has a chance to drop direct equipment upgrades
So far after several hours of gameplay I think that the game is pretty good for what I’ve gotten to but combat wise and items collectible it starts to fall off a bit, starting from the very beginning to fighting enemies that have insane health bars and damage there really isn’t any damage variation that you can do and it’s just the same back and forth but with different numbers and such i really hoped that there’d be a change later in the game but it’s just beat the latest mobs get new gear and repeat there’s no uniqueness to the items that you obtain but just dull same old numbers that get outdated very quickly, I will admit that having to make a change like this will be difficult to the game and structuring but I believe that it’d make the game more enjoyable in the long run and actually give the stuff you get noticeable other than a bigger number then your previous item. I hope this review will be read and considered for the long term of the game and like I stated before I know it will be difficult to implement these ideas but I believe that the current dev team will do something to make this game great for future players 🎉 Best wishes and thank you for reading - Recez
Game is great only made it 1 Star in hopes you see my comment in hopes to get this issue fixed. Issue/Bug: Game Reduces Battery dramatically even while using Saver option. I’m on IPhone 14 Pro latest update. Game drains faster then I can play & charge. Issue/Bug: Crit Caps at 82.5% which is fine, but once your agility reaches certain values the game lowers crit rate back down to 69% and slowly raises it back to 82.5% then It keeps lowering it. (Caused me to lose several battles) Issue/Bug: How mobs & Bosses calculate damage vrs player defense value needs to be adjusted. Higher the defense /health the harder they hit you. Certain number values of Health & Defense will cause the enemy to hit lower values but once you raise said values the damage they do increases (I tested this multiple times) Issue/Bug: A lot of Mobs & Bosses Attack speed seems to be faster at lower values then the players attack speed. Also player attack speed caps at a certain number regardless of how much agility a player has! Not sure if this makes any difference but I was using the blessing skill tree where you automatically get stats skill perk. Also I’ll gladly change my review to 5 stars if you would be so kind to review said issues overall this game is very well done, though it’s simplistic, it’s also very addicting & a lot of fun. Keep up the good work!
I had a ton of fun playing it, but after a while it got boring, and bland, I get it you can’t just get everyone new content super fast but it’s been over a year with no new change, if you added more I might start playing again.
Great contender for the single worst mobile game I have ever played. The entire game is a map with enemies of varying levels, but you have a limited number of attacks available. Therefore if you don’t fight them E X A C T L Y as intended, you will lose as you’re under leveled for the boss. How am I supposed to enjoy a game when I’m forced to solely follow one extremely strict path? Feels more like some sort of assignment for work than a relaxing game for enjoyment. Whoever thought of this is either completely disconnected from the concept of a good time or unapologetically sadistic. All in all a terrible game, don’t bother with it.
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