Bring to life anything you can imagine from rockets and airplanes to cars and more. Automate them with a visual programming language. Explore 3D planets and download more from the community. Share your creations online. Complete contracts, conquer milestones, and unlock technology in the newly added Career Mode.
AEROSPACE SANDBOX
Juno: New Origins is a 3D aerospace sandbox where players can use customizable parts to construct and test rockets, planes, cars, or anything they can imagine in an environment with realistic physics across land, sea, air, and space.
CAREER MODE + TECH TREE
Take control of your own aerospace company and earn money and tech points as you progress through the game. Complete contracts to earn money, and discover a mixture of hand-crafted and procedural contracts that offer countless hours of new gameplay. Conquer milestones and explore landmarks to earn tech points and unlock new technology in the tech tree. Interactive tutorials are available to show how to build and operate rockets, cars, and airplanes.
RESIZE AND RESHAPE PARTS
Stretch and shape fuel tanks, wings, cargo bays, fairings, and nose cones with easy-to-use tools that help you create exactly what you want. Resize solar panels, landing gear, pistons, jet engines, etc to fit your needs. Paint your craft custom colors and tweak their reflectiveness, emissiveness, and texture styles.
DESIGN ROCKET AND JET ENGINES
Engines can be adjusted in a myriad of ways, such as changing the power cycle, combustion pressure, gimbal range, fuel type, and adjusting nozzle performance and visuals. You can customize an engine to be a power house for lift off, or to be a super optimized vacuum engine that maximizes Isp for interplanetary travel. The engine's performance affects its visuals in flight too as shown by the exhaust's expansion or contraction based on its interplay with the atmospheric pressure. Shock diamonds are pretty but they are a symptom of suboptimal engine performance! If you don't care about any of this, then you can just attach a pre-built engine and hit launch!
PROGRAM YOUR CRAFTS
Easily drag and drop code blocks to program your crafts to log telemetry, automate them, design your own MFD touch screens, etc. With Vizzy, a programming language designed specifically for Juno: New Origins, you can expand the capabilities of your crafts while learning programming, maths, physics, etc.
REALISTIC ORBIT SIMULATION
Orbits are realistically simulated and support time-warp so you don't have to wait several months to reach another planet. The Map View makes it easy to see your orbits and plan future burns, which you can use to set up future encounters with other planets or satellites.
DOWNLOAD CRAFTS, SANDBOXES, AND MORE
Download from a huge collection of user-uploaded crafts, sandboxes, and planets on SimpleRockets.com. Upload your own crafts and sandboxes and share them with the community. Rise through the ranks from a white level builder to a gold level builder and beyond.
HideShow More...
Screenshots
Juno FAQ
Is Juno free?
Juno is not free (it costs 7.99), however it doesn't contain in-app purchases or subscriptions.
Is Juno legit?
🤔 The Juno app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
I love this game and would definitely recommend to anybody who loves creativity and engineering. The only reason I gave it 4 stars is because I can’t sync the game between my iPhone and iPad. Devs please hear me out and add cloud support so I can sync this game across devices. When you do I will edit this review and make it 5 stars because I love rocket simulators. I’m really impressed that you could run this on iOS and I think this is just as good as ksp and even better cause you can play it on mobile. THANKS DEVS FOR THIS WONDERFUL GAME
Amazing,
Please add more controller support options
Possibly the Best Mobile App Available
90% of a quality desktop sim, a bona-fide rival to KSP, in some ways actually better (programming framework), on your iPad. What more could you possibly ask for?
This is the prototypical 5-star app.
Just like real life.
Keep in mind: This game is like real life. You will be frustrated at it as you are at life.
Juno: New Origins is incredibly well designed. Performing injection burns, orbiting rockets, or building them makes you feel like a real rocket scientist. The amount of things to do in this game are infinite, if you are ready to feel the frustration of a real rocket scientist.
The main problem with me and this game is the builder. It is finicky and hard to get used to, but, the amount of quality of life features it has will serve you well. When you design something in the builder, you could be spending upwards of 3 hours on a single creation. Why? Because the challenges of this game and real life are similar. Building a model rocket from scratch that can launch to 10,000 kilometers is hard in real life, right? Well, in this game, it’s the same. You have to think: how can I optimize my creation to best fit my goal? Whether it’s a goal as simple as launching a model rocket to something like building a space plane that can rendezvous, they all will take time, because you must think like an engineer. Even something as simple as your launch pad of your rocket must be considered.
Unfortunately, this means that building even a simple model rocket in this game is more time consuming then you expect, but hey, it’s just like real life. Also, the lack of premade parts in the builder will be challenging to get used to.
My second problem with this game is the lack of tutorials. Alright look, I did build a couple of orbital rockets for career mode before making this review. It is hard at first, but, remember these key things: you need around 6.74 km/s of delta v to orbit, spam gnome and goblin engines till you can’t, and two stages are always more profitable then three. I wouldn’t have learned any of these things if the game did not provide an orbit tutorial. Unfortunately, the game doesn’t have any more tutorials explaining the VERY complex orbital mechanics than that. This becomes a problem when making a low Droo (Droo=Earth) orbit took TWO WEEKS for one reviewer, even with the orbit tutorial.
So, this game needs WAY more tutorials than it already has, especially with the complexity of doing anything worth value in this game, like landing Astronauts on Luna (pls moon landing tutorial. Would help so much). Without tutorials, a player will get nowhere. For instance, REDCON by Hexage. REDCON is an INCREDIBLY hard strategy game that not only takes skill but a LOT of unconv
Wow
Deifnetly worth the money, and the fact that the free edition is that good and close to the premium is amazing.
Sigma app
⭐️⭐️⭐️⭐️⭐️
I need you guys to add this
I want you guys to add volumetric clouds that you could fly through and not appear when you are very high up please PLEASE add this it would make the game super realistic
This game is amazing!
This game tackles really anything, you can build anything from massive space stations with beautiful interiors to a troll face, and it works well with my sort of up to date tablet too, and if you’re to lazy to build something yourself, just go to the website and download a creation.
Glitch and unusable
Greer concept, loads of fun but recent update makes the game unplayable on iPad. A pop up saying to update appears but App Store says app is up to date. Game can’t be played on iPad until a fix is instituted.
Probably the most complex Spaceflight experience you can have on mobile. Period.
This game truly lets you do it all!
Much like its Predecessor SimplePlanes, SR2 is an incredibly fun gaming experience that lets you put your designs, piloting skills, and creativity to the ultimate test. The in depth renderings of orbital trajectories is quite complex but still relatively straightforward to learn. The full atmospheric and aquatic models and force-based damage systems are stellar. This game is absolutely perfect for anyone who wants to dabble in aerospace/mechanical engineering without having a crazy computer, degree in aerospace, or too much patience, but still allows you to increase the complexity of your experience exponentially.
That said, this game has some notable drawbacks compared not only to the PC version, but also to its predecessor game, SimplePlanes.
Firstly, performance. It’s not really their fault, this is a hardware limitation. The physics simulation stops at 10km away from your aircraft maximum, usually less if you turn it down to save RAM and processor power. The graphics can look great but at the cost of framerate (I play on an iPhone 13). Further, selecting targets and relying on automated machines beyond your render distance is extremely hit or miss. The game also lacks destructive abilities (think bombs and guns, especially their guided counterparts) and a lot of parts that should be in the game ported from SP (like helicopter rotors and tail rotors) are not available and have to be made manually. While it’s nice you can do this, the systems are often extremely unreliable, prone to glitches, and don't work as intended due to how the physics simulation is accelerated and decelerated. I yield that SimplePlanes by comparison has very simplistic modeling of these systems, but at least the destruction sandbox and themes are consistent throughout. I suggested that they try to improve upon these systems and port them to JNO/SR2.
The response? “Make it yourself. You can make missiles in this game manually,” Which is true yes. But the missiles have to rely on you learning the in game programming language, which there is no tutorial for using and is a little bit jarring to get used to, and even then they’re limited to 10 km, if the game decides to let them work without them flipping out and exploding.
As for implementing weapons, “this is a Spaceflight sandbox game, weapons don’t fit, if you want weapons, you can use fuel tanks that self destruct as bombs.” Isn’t that kind of a weird narrative when they have a fighter je