KodeLife

Real-time GPU Shader Editor

Published by: Hexler
Downloads
Revenue

Description

Kodelife is a real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad.
Lightweight App, Heavyweight Power
KodeLife gives you 100% native real-time control over your GPU's power with one lightweight app.
Real-time Live-Coding
Code is checked, evaluated and updated in the background as you type! Quick prototyping of visual effects without having to wait for compilation.
Plug and Play
Use your device's audio input and all available MIDI connections or connect a gamepad to drive your visuals. Support for external keyboards, mice and trackpads.
Multilingual
KodeLife supports all supported flavors of OpenGL GLSL, as well as the Metal Shading Language.
Cross-platform Support
Take your ideas with you! Exchange your projects with KodeLife running on other platforms. Also available on macOS, Windows and Linux.
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Screenshots

KodeLife FAQ

  • Is KodeLife free?

    KodeLife is not free (it costs 14000.00), however it doesn't contain in-app purchases or subscriptions.

  • Is KodeLife legit?

    Not enough reviews to make a reliable assessment. The app needs more user feedback.

    Thanks for the vote

  • How much does KodeLife cost?

    The price of KodeLife is 14000.00.

  • What is KodeLife revenue?

    To get estimated revenue of KodeLife app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.

User Rating
App is not rated in South Korea yet.
Ratings History

KodeLife Reviews

Still the best visuals app on iOS

Josepablo91 on

United States

Would love to see a better files integration with the possibility to search files trough directory hierarchies.

Great app, needs a few tweaks to be perfect

Jean80it on

United States

I'm using Kodelife a lot, it's a great prototyping tool, and a good alternative to just use shadertoy in a browser. There's a couple of features missing, though, and a few usability rough edges: - no support for float or half textures/render target; this is super important for GPGPU that is not just instagram-like filters and something that would be needed in order to be actually compatible with shadertoy. - if you have a lot of passes, you can't currently reorder them (or at least I did not find how) and have to resort to workarounds that make everything less understandable - can you even search/replace in your code? - going forth and back to/from other editors, it's super annoying that this seems to be the only one not supporting scrolling by just dragging the text - you have to find the small trackbar on the side, which is way to close to the app separator when multitasking on iPad pro - when working on a file for some time, if you save multiple times, sometimes the original filename is lost and replaced with the default :you have to specify the file name again and override it, and if you have a lot of them it is super error-prone I still think this is a great app, but it could be perfect with a some ironing :)

Shaders on the Go

nobreading on

United States

My favorite platform for code sketching. Best of all, it wonderfully integrates with the phone’s photography and video so real world textures can be brought in seamlessly. Has a customizable code editor too so you can made the coding fit your needs. Wish there were compute shader examples, code includes, and custom texture formats (mostly for HDR), but these are super power user features. For the most of us, KodeLife is the way to go.

Great App for Glitch Art

Mark O'Cummings on

United States

If you are into shader art then this is the app for you! I have been following this app since the developers started letting folks test it!

Still have to explore further but this looks amazing already.

Enrique Raphaël Page Pérez on

United States

I do have one request especially considering your apparent interest in music production (TouchOSC), it would be great if Imaginando and you guys could work together so that shaders created in Kodelife can be imported into Visual Synthesizer by Imaginando. Otherwise, an AUv3 implementation - even if can only run shaders in this mode and not create them - would be tremendously appreciated - although I have no idea how doable this might be.

Store Rankings

Ranking History
App Ranking History not available yet
Category Rankings
Chart
Category
Rank
Top Paid
284
Top Paid
436

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