Virtual production-ready cinematography in real time from your iPad or iPhone -- Unreal VCAM for Unreal Engine.
Translate traditional filmmaking concepts like camera lensing, framing, and movement into Unreal Engine’s digital realm. Record realistic camera takes that can be further fine-tuned in editor to create elegant final compositions when assembled in Unreal Engine’s Sequencer. Review early set environments through the lens, previs shot cameras before a shoot, capture real takes during principal photography, create a new shot in post, or all of the above.
Camera movement via ARKit:
• Stream out the positional and rotational data live to an Unreal Engine instance via Live Link over a network.
• Drive the 3D camera within the real time environment.
• Record the camera data via Take Recorder for use in Sequencer.
Stream the camera view live from Unreal Engine:
• Visualize the shot on the iPad or iPhone with accurate depth of field.
• Modify camera parameters such as lens focus, iris, and zoom with immediate feedback.
• Review previously recorded takes and store bookmarks to interesting locations within the world.
Timecode support for multi-device synchronization:
•Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage.
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3.67 out of 5
3 ratings
in Germany
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Does not work anymore!
I wanted to control a vcam via tracking of my iphone with livelink. It did not work in unreal 5.2, because there was no vcam on the mac os version. In 5.3 Preview they implemented a vcam for mac os and suddenly everything worked fine! But since about 1 week they changed something, and now i can move the picture only with virtual joysticks, tracking the iphone does not work anymore! I had hopes that this would be fixed with the release of Unreal 5.3, but nope.
Mac Studio Max, 32 Gb Ram, 24 Gb GPU , Unreal 5.3
Since today, 09.10.23 it works flawlessly, livelink recognizes my iphone immediatly