Nice
Nice
Yes, Lord of Heroes is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Lord of Heroes app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Lord of Heroes has several in-app purchases/subscriptions, the average in-app price is 5.78 S$.
To get estimated revenue of Lord of Heroes app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
4.8 out of 5
341 ratings in Singapore
Nice
Played since 2020-2021 and still playing until today. I really like the game’s story and graphic design. They listened to the community when we asked for gacha, and it’s overall a great game. However, the alchemarket system is STILL until now, not great. There has been a severe LACK of warrior artifacts put up and whenever there is one good piece, it’s always. ALWAYS overpriced due to its demand. (especially E Laph pieces) Surge pieces are rather hard to get too, especially with speed substats. There has to be a better way to get better artifacts to advance in the game with such a high demand and low stock rather than just saving up currency to pull on a specific hero’s birthday, or save alchemite to buy an overpriced relic. It’s bewildering to me that building a support/warrior unit proves to be so much MORE difficult and expensive than a DPS that requires stats that are harder to obtain. Speed pieces for healers are also very hard to obtain and are EXTREMELY overpriced. How do the developers expect us to advance in the game and continue playing when we don’t have the resources or proper artifacts to do so? I’ve been unable to beat one specific stage due to terrible artifacts for over months now. Sometimes, when bidding for artifacts, some players will camp in the alchemarket, counting down till the bidding ends for a specific artifact to bid last minute, and it gets really annoying as a casual player with minimal time who just wants artifacts to advance through certain stages to see the story. I’ve had about 4000 alchemite since last year, and I’ve only spent a sad 800 alchemite. There has to be improvements in the rate of getting artifacts with good stats, or a way to stop people from waiting till the last 5 seconds to bid. It’s also quite possible to take away the countdown time on artifacts in the alchemarket to prevent all the other players camping last minute. Overall, this game has always been one of my favourites, and I think the gacha system for characters is very fair. Developers listen to community and fanbase is overall very nice. I just hope there can be some adjustments so that other casual players with minimal time like myself can advance through the game and see the full story. Thank you CLOVERGAMES for all your effort and work put into this game! :)
Good game.
Love that it looked so anime and uh looking forward for more improvement!!!
I like the storyline, the graphics, bgm, and tiered heroes logic. the alliance system can be improved though to be more interactive and perhaps more towards a ‘community’. Thanks to the development team for creating this - how nice if I as a player can contribute to your growth and future development on how this game turns out :)
Too busy to check in. Check in after 3 days, the 15-days contract voids. Angry and deleted the game
Honestly I don’t love Mobile game cause they are very P2W. But other character are free character! Just farm resources to get them! That what make Lord of Heroes pretty F2P. The character they release for Paid character isn’t that cheap but u don’t need to get them. Alchemy is used to get Equipment and it Guarantee 1 Artifact which is 6-star equipment with a skill for a character. Where can u find mobile game like this? That is made by Korea. But have both Korean and Japanese Voice-over. I give it a 5 star review cause it has the most F2P element out of many Gacha game u can find out there.
Extremely hard to promote characters due to lack of (agate) item drop.
I like the starting characters enough, but just by progressing through the early game you realize these characters alone aren’t going to be enough for you to progress into the mid and late games without struggle. I hope there will be some adjustments made to them in the future. I’m not expecting them to become on par or better than the cash characters, but I want to them to at least be able to clear the regular story chapters without having to invest an insane amount of time and resources just to upgrade them to become slightly less mediocre. Another change I would like to see is with regards to material farming. It would be nice to have a feature to jump straight to a chapter or such that allows us to farm that particular item rather than to just tell us and have us figure it out. The possible rewards are too vague. It may be better to have certain stages drop only class-specific materials for more efficient farming. I’ve only managed to promote one character, but at this point I’d probably drop the game even before I see any more of my characters promoted/ascended. Difficulty spikes in the story are also not appreciated. I don’t like the sudden powerful enemy that are followed by stages where the enemies are easily wiped out. It also seems the choices in the main story are useless. The option to ally basically only worked the first time round, and you are forced to occupy all subsequent territories. It’s not as thought choosing ‘ally’ will have to mean no combat at all on the maps; you can have the locals on that map ally with you while battling the enemy forces. It pisses me off every time I choose the ally option only to have it disregarded. No matter how minor, I wish the story would change based on my choices. Another thing is how player character customization isn’t free. I found that hilarious. Finally, the cash shop prices are too expensive. I thought of dropping a couple of bucks to support the game, but paying an amount that I can use to buy a full game on another console just for an ascension pack for ONE character is ridiculous. I understand that you need a monetization model that makes up for not being a character gacha game, but this isn’t it. That said, I really enjoy the aesthetics and want to see the game become successful, so I will continue to play the game while hoping it will improve.
It doesn’t have the stupid SSSR system that many games use nowadays. Each character cab ranked up which diversifies gameplay