In both a figurative and literal sense, forensic meteorologist David Zander has hit rock bottom. Trapped deep underground on a lost and forgotten island, David’s priority shifts from finding answers about the mystery surrounding him, to surviving the crisis he now finds himself trapped in. It’s now up to you to find an escape from the madness of meridian 157, but be warned, as escape may not come so easily. Will David find the answers he searched so hard for, or will his efforts all be in vain?
Meridian 157 is a point and click adventure series involving interactive puzzles and an intriguing storyline taking place over a long series of chapters. Built using state of the art rendering technology, this installment focuses on immersing players in unique and frightening environments, while allowing them to enjoy notable puzzles and engaging interactions. Try out the fully free prologue to get a taste for what the Meridian series has to offer!
Features:
• Custom written music to compliment the high quality visuals
• All new item combine feature, supporting many different styles of play
• Latest episode continuing a spooky and thrilling storyline
• Challenging but
• A logical hint system for some of the most difficult riddles
• Available in 8 languages, including English, French, Russian, German, Chinese (Mandarin), Spanish, Portuguese and Italian!
• New colour blind mode available for people who might have trouble with colour based puzzles
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User Rating
4.53 out of 5
19 ratings
in South Africa
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Reviews
Enjoyable escape room puzzles
The demo and first chapter was a fair introduction to this style of game but this one really goes all in with a lot of great puzzle concepts.
It’s appropriately streamlined so you’re not wasting time trying to combine a thousand different inventory items together, navigating a massive area or reading through entire novels for some obscurely hidden code. And it’s mostly fair enough to figure out without any external hints or massive leaps in logic (only had to brute force one code).
Only complaint would be that screens with interactive items should be better highlighted since it’s easy to feel like you missed one pixel or that a particular item is not important or part of the background.
Overall, excellent puzzles, art and music. Fun for a good few hours and I’m looking forward to the conclusion.