Mines of Moria

An Adventurer's Touch

Published by: Rufe.org
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Description

You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a touchscreen first experience.
Six classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.
Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.
Progress you character with experience, D&D style attribute gains (strength, intelligence, wisdom, constitution, and charisma). Gain spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools.
Your character is persistently saved on each level transition. Large dungeon levels are randomly generated and do not persist. You may return to town to renew your character and barter for goods. The town is randomly generated during character creation, and shopkeepers feature unique personalities and bias.
# Features of awesomeness
* Landscape and Portrait orientation (optional rotation lock)
* Character saveslot per class with resume-to-midpoint for seamless task switching
* Backup characters to external storage for future restoration or access via PC data cable
# Excellence in offline turn-based mobile gaming
* on-demand rendering for best-in-class battery life (portable)
* finger down executes game actions (responsive)
* input may be reverted (accidents happen)
* small download; small patches (size matters)
* no network access, no ads, no in-game purchases (focus)
* smart run for fast dungeon exploration with halt-on-threat (subjective pacing)
# Input & Controls Documentation
https://rufe.org/moria/game_input.html
# Feedback
* You have agency in this world. Let us know how we can improve your experience.
Email: [email protected]
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Mines of Moria FAQ

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    Yes, Mines of Moria is completely free and it doesn't have any in-app purchases or subscriptions.

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    Mines of Moria is free.

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User Rating
App is not rated in Chile yet.
Ratings History

Mines of Moria Reviews

A Joy to play

dlsapointed on

United States

This was one of the first games I ever played. Was introduced to it on a Vax/Vms system at college in 1986. Never expected to be playing this game again, and certainly not on an Ipad/iphone. What a joy, especially for such a simple interface (imagination powered)! It is as frustrating and heart pounding an adventure as i remember it. Thank you for porting this. Appreciate also the character recovery feature. It’s been a Joy to play.

Trash

cdghjkjj on

United States

Game is trash. Don’t waste a buck on it.

Love in a jar.

Hubie 90210 on

United States

Love this elegant reversioning of an old favorite. The GUI is fantastic and the enhancements to game flow are deft. No rail booze, this. Come on in; the water is fine.

I appreciate your work!

Silver.Band on

United States

I love that some variant of moria has made it to my iphone. I played it in a sony clie many years ago and loved it. Shamefully i did "save scum" (overwrite save file for better chest drops). The game mechanics seem good so far. From an old head, lose the color directionals and inputs. Maybe pixelated outline of computer keyboard keys? Putting the ascii back into it as a graphical option is a must @. Also, i wasnt sure where to see my current health. maybe a very small block of pixels somewhere on the screen corner? Please keep it up and Hope to see this game bloom into moria on an iphone device. Thank You!!!!

Scratches that D&D roguelike itch

Gibblejip on

United States

Loving this so far. If there were one thing I’d change, I’d make the game manual (which is in the game’s store page) available in the game itself. If you go into the game without reading the manual, you’ll die very quickly.

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