Description
Introduction:
Magic Room is an adventure exploration game with puzzle-solving at its core. In the game, you need to find ways to solve various puzzles. Pay close attention, understand the hints, search for hidden items, and explore methods to solve the puzzles, ultimately unlocking the mysteries of the magical world.
Story:
The renowned headmaster of Luxembourg Magic School, the great Mentalist Mage Marshall, has suddenly disappeared. This event has sent shockwaves through the magical community, and rumors are swirling that the terrifying Dark Lord has escaped from Angola Prison. Many fear that Marshall's disappearance is connected to the Dark Lord. The Dark Lord possesses powerful dark magic that can control the minds of wizards, causing great fear throughout the wizarding world. In order to fend off the Dark Lord's invasion, Luxembourg Magic School has sent numerous wizards to seek out promising individuals who have the potential to defeat the Dark Lord and bring them to the school for training and learning.
Among them, Wizard Henry went to find Marshall's daughter, Laura, who had left the magical world for the human realm after falling in love with a human. When Henry arrived at Laura's residence, he discovered that she had also vanished. However, he noticed that Laura's son, George, seemed to possess the "magic" capable of defeating the Dark Lord. One early morning, as George's father, Bill, and his son were leaving the house, they found that the area outside had turned into a lake, with a small boat docked nearby. In the distance, across the lake, there was a faintly visible mountain, seemingly the legendary "Wonderland."
Bill and George approached the boat and saw the inscription: "To fulfill your wishes, come with me." George, who was searching for his mother with his father, thought this might offer hope in finding her. So, Bill and George boarded the boat, which began to sail slowly. They arrived at the foot of the mountain, where there was a castle. Upon entering the castle, they were informed that to realize their wishes, they needed to accept a challenge. Bill and his son bravely accepted the challenge and entered the mysterious Magic Chamber...
Inspiration:
The game is inspired by the books "Harry Potter" and "Nonviolent Communication." As fans of "Harry Potter" and practitioners of nonviolent communication, we will continue to improve this work, hoping that it will be as excellent as these two books.
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