Two stars for.. trying. I guess?
It only took me so long to realize that Mountain is an uninspired derivative of Getting Over It because by the time I stumbled upon GOI about a year ago, I had completely forgotten about this one. I played with Mountain a few times and wanted to like it, but it seemed something was missing from its attempt at existential irony. I saw its icon while paging through my games folder just now and it all made sense: why Mountain was made and why it misfires. Even as a joke, which it may well be. If you think you might like Mountain, try Getting Over It. Both are very offbeat and both are exercises in frustration and learning to live with unhappy accidents. But GOI gives you something interesting to fail to do, over and over and over again- and its commentary is much more subtle and engaging. I am still failing to win Getting Over It. but winning is not the point with either of these. GOI, though, does have a point—and a narrative arc that changes. Not by much, but it makes a tremendous difference.