Awesome game!
Virkelig et fedt spil
Yes, Mythic Legends is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Mythic Legends app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Mythic Legends has several in-app purchases/subscriptions, the average in-app price is 62.33 kr.
To get estimated revenue of Mythic Legends app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
4.46 out of 5
78 ratings in Denmark
Virkelig et fedt spil
This game is amazing it is so fun I love it
It is absolutely F2P but you will lose consistently. I have played 3 days. Day 1 was ok. Day 2 was lose unless you use your resources day 3 is lose unless you spend, unlike other games it quickly reveals P2W. I am giving it some more time because the game modes look promising but as is… terrible game. I wouldn’t suggest playing it unless you are looking for a place to put your money.
Pay to play. Either a lot of unbeatable bots or cheaters probably both. It becomes unfair at GAME 2! There are very few of these types of games that are not pay to play, rigged. They sabotage you to get you to dump money into their game. Games are supposed to be fun but greedy devs always manage to destroy the fun part. There’s no report button so they don’t want to know because those people do spend money or as I said bots. Frustrating not fun. I would never give a game like this my money so I guess I’ll delete it.
You could be the best guy Wake up
It is a really fun game but could be a little more challenging
This has to be the most pay to win game ive ever played.
Day #2
It’s a really good skeleton of a game. It’s almost like taking magic chess. Making it better and giving it elements of clash Royale. But I think the elements of clash Royale were not perfected. Bc you don’t get chests often. And can’t unlock cards i the same way. And climbing the arenas is much longer of a grind than clash. It seems more like a money grab. I think if you earn cards at a fair rate. And more gold for winning games. Then the long arena grind would be ok. Also getting more gold and cards the higher arena you are in. And competitive play should have all card stats boosted to the same level to make it fair game. It should be about player skill not card level. That’s the point of having a separate ranked playlist. Furthermore I really think the grind to new arenas is too long. And bc you don’t get more cards per match in those higher arenas it seems pointless. Makes it to where you almost need to spend money to level cards so you can participate in ranked. And at the end of the day ranked is the only end game content in the game. Seems counterintuitive. Just a few things to work on. I would like to see more boss like arenas like with the adventure. Pitting your team against the dragon to try and win. And having higher difficulties of that might be a cool touch. It is a fun game for ppl interested in the magic chess genre. I would love to see a game mode like magic chess where you have to merge the same character together and level them up. As your champion levels up over time. I think it would work well with this game.
I absolutely LOVE this game; in fact, the asynchronous multiplayer is genuinely how every mobile auto chess game should be. With that said, PLEASE, FOR THE LOVE OF GOD, NERF BONE CHARM!! This game is so fun, but bone charm is the most anti-fun perk in the game and is ridiculously unfair because it literally has 0 counters. How are you supposed to beat someone when 7 of their champions can each absorb 10K extra damage while they’re already dead??? Super fun game but please rework that ability because it’s simply unfair and anti-fun.
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