Idea for new gameplay mechanics
From a long-time fan, 1. This game enables players to have superhuman abilities to stop time endlessly to perfect their shots. This is good but it could be exploited too easily. Say, what if you could add a "Decision Interval" that limits how long a player could stop time to pass/shoot the ball? This timeout could depend on a new attribute "Mentality" of the controlling footballer, and "Pressure" of the current game state. Facing a tough opponent from a higher league, falling behind many goals, or game time approaching 90', ... could increase Pressure thus penalize Decision Interval, while footballers with high Mentality would be more robust to these changes and does not get penalized as much. Decision Interval should stay full before set pieces and can only be recharged when the ball rolls (footballers have time to "think" as in real life). Superhuman performance would need more effort but will be more satisfying. 2. Adding a new footballer's attribute "Vision" to limit how far the player can zoom out to see the whole field when controlling him. Thansk dev team.