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4.74 out of 5
2,114 ratings in United Kingdom
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This game…. I was playing it when it first came out, completed it up to how far it got along and deleted it for space, got a new phone and decided to reinstall it just to see what’s new and potentially restart, found out there were tons more levels, eventually had to delete it for more space, now I’m back again… it’s so good
Idk what to say here
First off, it is abundantly clear that the developers have put a significant amount of time, care and energy into creating this game. It is a head and shoulders above a huge amount of other mobile games available on the App Store. This is in no way intended to be a mindless attack of ‘noblemen’. My primary issue, however, is with just how much information the game deems it necessary to drop on the player very early on. When first starting the game, pressing any button or entering any menu will prompt a pop-up detailing every single facet of the game mechanic, point system or in-game purchase which the player happens to have stumbled upon. This creates an almost maddening experience where not only is the player having to remember lots of very specific bits of information, but they are completely losing the opportunity to explore the game at their own pace and get to grips with the mechanics through trial and error. Though I understand that tutorials are almost always needed, especially with slightly more complex games such as this one, in order for the game to be properly enjoyed. I believe there should still be space for the player to use intuition and piece together ‘how things work’. In my personal experience, after I had finally gotten to a point where there were no longer text-boxes getting in the way at every turn, I realised I did not have a practical understanding of how best to go about playing. Rather I had spent the last 20 minutes wading through endless pieces of information, being spoon fed exactly what to do with armour, tech points, cards of various kinds, units, strategy actions, officers, weapons and doing my best to remember it all, without actually absorbing what it all was really doing. My advice to the developers would therefore be to cut back on the amount of information and mechanics available early on. Streamline the experience so that each element is introduced more incrementally, allowing players to figure them out on their own. Maybe add optional help boxes to explain mechanics without having an explanation forced in the player’s face and then never being accessible again. I think this would allow for a far more rewarding (and less frustrating) experience. As an additional critique, I think the combat mechanics are very clunky, and lack a clear logic in how damage works. I know that this is a mobile game, but one only need to look at games such as COD:mobile (I know, I know) to see that it is possible for mobile games to have
I love the strategy element of the campaign in particular, and honestly that’s all I play for. Most of the maps are cool, not so much the forest (which is not something I would normally say…). The combat system is weird, especially the melee… There seems to be no logic to it. Perhaps the worst elements are the complete lack of effort put into the story and general progression. It starts off strong, you get a diary entry every few campaign levels, which tend to introduce new units and explains their origins. The trouble is, you face them, but don’t unlock them. They’re offered in the store as “early unlocks”, for gold, yet, somehow, I’m on level 84/87, and haven’t seen any of them? Unless completing level 87 unlocks all units, that’s not an early unlock, that’s just a premium unit…
Can we add a defence mode where you only get attacked from one way and you can build factories that give you points which make you able to make unit factories that make units and you can build cover trenches traps and turrets.How do we not have first person so we can use the sights and scopes.could you also be able to posses your units and be able to command them to defence an area.Could you also be able to be able to make sure when you give a soldier a weapon, you can decide how much in the group have it
The game, for a free mobile one, is great. You notice a lack of ads (only one or two every once in a while) and anything locked behind ads isn’t anything too essential to progress. It has various types of gameplay: whether you want to strategise, be on the frontline or just sit back.
Interesting Units Amazing Combat Everything You Need!
I love this game
Wven on casual mode i still get defeated,its so hard!!!i hate this stupid game,do not buy!!!!
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