Octane X, the world’s first and fastest unbiased, spectrally-correct GPU production renderer, is now available for the first time on iPad Pro (M1, M2 and M4 models only) - empowering artist workflows across visual effects, motion graphics, gaming, design, concept art and architectural visualization
Octane X for iPad Pro supports all features of Octane X macOS standalone desktop application through a new interface designed from the ground up for easy scene navigation and editing using touch and Apple Pencil on iPad Pro.
Power users can enable an advanced UX with support for keyboards, trackpads, external monitors, bluetooth mice and stage manager to get full parity with the Octane X standalone desktop application on macOS.
Octane X accelerates modern creative workflows with ACES, OCIO and deep pixel EXR rendering, a powerful node-based material, shader and scene graph editor, and the industry’s most advanced production ready AI Denoiser.
The Octane X standalone features and user guide is available here:
https://docs.otoy.com/StandaloneH_STA/StandaloneManual.htm
Octane X for iPad Pro only supports iPad Pro devices with the M1, M2 or M4 chipset, running iPadOS 17 and later.
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3 out of 5
1 ratings
in Poland
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A lot of bugs, but works..kinda
Where do I start. There is a lot of potential for sure. I didn’t expect this to work flawlessly but it seems like there are some pretty basic bugs in app that makes it annoying or even impossible to use. Viewport do some wonky stuff when I try to rotate or navigate scene, in standalone mode if I type to search for node and try to apply it, I cannot use ”enter” key, otherwise app crashes instantly, cannot save or import projects like you would anywhere else.. so yeah, it works, but is kind of useless at the same time.