Good game
Just to say y’all don’t know how to play the game, you have to parry his attacks to get his stamina bar fully doen then when it flashes white you parry and then hit him, it kills the first boss in like 6 hits
Yes, Parry Slash is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Parry Slash app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Parry Slash has several in-app purchases/subscriptions, the average in-app price is £1.99.
To get estimated revenue of Parry Slash app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
3.04 out of 5
47 ratings in United Kingdom
Just to say y’all don’t know how to play the game, you have to parry his attacks to get his stamina bar fully doen then when it flashes white you parry and then hit him, it kills the first boss in like 6 hits
Jus really hard
I love the game and you have optimised it very well but it’s just too hard
I love the new graphics but the game is still too difficult. I think the player should have more health and be more resistant to being stunned. Additionally, I miss the different attacks the player could do. Perhaps the player could do different attacks depending on the direction they are moving. You should make a Discord server for suggestions and game related news. :)
Cool concept but terrible controls
This is really fun, and it’s unique for a mobile game (the inspiration from Sekiro is clear). However, I think there are a few things that could be changed/added to make the game much more playable Firstly, enemies shouldn’t be able to combo you the way they do. If an enemy hits you with the first attack in a combo, you’re stunlocked into taking all the others. This often means that you’ll lose almost all of your health bar after one mistake. If you have stamina, you should be able to block (not parry or dodge) follow up attacks in a combo. Generally, enemy damage is a little too high. The game is meant to be difficult, but enemy damage is so high that you’re barely given the opportunity to study enemy patterns because you die after so few mistakes. Some attacks are a bit too fast, as well. No person could reasonably see Act 1’s thrust coming, for example. Finally, I think that easier fights could be added in. The existing enemies are great, but the step up from practice to Act 1 is absurd. There should be a few simpler enemies before the current Act 1 so people don’t get instantly turned off by the crazy difficulty spike. Before you call me some kind of noob, I’ve beaten every act of the game without healing :)
Great game and all but the swipe for both attack and dodge does mess me up sometimes. I think the devs could make it swipe right for attack and up for dodge as there wouldn’t be much a change and the gameplay could stay the same
discount dark souls
I like the game but the swipe to dodge and attack is so janky that it becomes un-playable, there should just be a dodge button on the right and whatever direction you are moving already is where you dodge to
I couldn’t press start (I’m playing on iphone7)
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