Niet aangenaam
Te donker, teveel Engelse technische termen, te weinig directie naar wat je doelen zijn of zouden moeten zijn. De uit te voeren werken zijn te ingewikkeld en uitgebreid. 🤨😩😖
Primordia is not free (it costs 5.99), however it doesn't contain in-app purchases or subscriptions.
🤔 The Primordia app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
The price of Primordia is 5.99.
To get estimated revenue of Primordia app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
2 out of 5
1 ratings in Belgium
Te donker, teveel Engelse technische termen, te weinig directie naar wat je doelen zijn of zouden moeten zijn. De uit te voeren werken zijn te ingewikkeld en uitgebreid. 🤨😩😖
If a game has Logan Cunningham and Abe Goldfarb in it, you know it’s going to be good. There’s a unique and imaginative world, a quirky cast of robots, melancholy humor, and a mysterious past to discover. Puzzles are standard fare for adventure games, some clever, some likely to inspire exclamations of “b’sod!”
The plot, characters and overall story is well written. The artwork blends nicely with the adventure and the many puzzles and inventory items can change gameplay, endings. My low point on this game was the humor, a wisecracking robot companion that distracted from the adventure, the mood setting. Music and sounds are well crafted. Another adventure? Please.
I enjoyed the game, it had interesting challenges and superbly atmospheric. The artwork and environment was eerie and intriguing. I wish it was a longer game. My disappointment was the use of humor and the banter. It ruined what I was hoping for a gritty serious adventure into a dark harsh world. It degraded that effect for me.
Plot was good, puzzles were challenging enough, voiceover work was excellent, a retro vibe and feel even further peaked my interest. The only reason I didn’t give this title five stars is due to a crash that renders the game currently unfinishable. Said crash occurs later in the game involving a puzzle solution of melting a door. Research shows this crash has existed in the Steam forums from the PC version which was reported back in October of 2017. I hope one of the devs sees this particular review, as I would love to finish the title.
Playing through this game, I found plenty to think about - a bit of Foucault here (Domus and Megalopolis, Panopticon), Ayn Rand there, and a bit of Orwell too. Add to this no less than two disparate Messianic visions and your basic dystopic bargain, and you’ve got a lot to reflect on by game’s end. The game mechanics are well planned too. While it is always possible to get to a good ending and a bad ending, choices made along throughout the game will determine whether you can get the best ending and the worst ending. and puzzles drive most of the action,
Masterful storyline. Short and sweet dialogs give you more game play. You play the game , it doesn’t play you. Music so perfect you forget it’s playing. Intense smart intuitive puzzles, some very tricky. Hard to put this game down. I love the characters’ naming conventions. Original scenery.
Yes, I did not feel like dealing with the more frustrating figuring out how to do things. I had actually put this game down and forgot about it and then picked it back up after enjoying some of the other Wadjet Eye games. the story became more engaging and immersive as time went on. Great storyline.
This is a really good game with multiple endings. My only real complaint is that there are too many useless items and red herrings in the game.
Once again an incredible story, great puzzles, and lots of heart and humor. Just waiting for the next WadjetEye game now that I’ve finally played ALL of them!