Siralim 2 (Monster Taming RPG)

Capture and customize monsters

Published by: Thylacine Studios
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Description

Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.
Siralim 2 is an endless RPG. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:
- Summon nearly 600 unique creatures to fight for you. Each creature has its own unique abilities.
- Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
- Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
- Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
- Craft and customize equipment for your creatures with the help of over 700 different crafting materials.
- Upgrade your castle to unlock new rooms, NPCs, quests, and more!
- Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
- An endless RPG - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.
- Cross-platform cloud saving allows you to play the same save file on multiple different devices and platforms.
- All IAPs are cosmetic only, and are obtainable just by playing the game - Siralim 2 is not pay-to-win in any way!
Note: you do not need to play the first Siralim RPG in order to enjoy Siralim 2. They are two very different games!
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Siralim 2 (Monster Taming RPG) FAQ

  • Is Siralim 2 (Monster Taming RPG) free?

    Siralim 2 (Monster Taming RPG) is not free (it costs 69.00), however it doesn't contain in-app purchases or subscriptions.

  • Is Siralim 2 (Monster Taming RPG) legit?

    🤔 The Siralim 2 (Monster Taming RPG) app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.

    Thanks for the vote

  • How much does Siralim 2 (Monster Taming RPG) cost?

    The price of Siralim 2 (Monster Taming RPG) is 69.00.

  • What is Siralim 2 (Monster Taming RPG) revenue?

    To get estimated revenue of Siralim 2 (Monster Taming RPG) app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.

User Rating

5 out of 5

1 ratings in Sweden

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Ratings History

Siralim 2 (Monster Taming RPG) Reviews

Old school fun times

m0nzterhunter on

United States

This game has given me 40+ hours of ocd perfection. Lots of ways to play.

Looks really fun, shame it crashes so often for me

Crisis Criteria on

United States

I played (and continue to play) Siralim 1 and had a blast with it; one of the things I really appreciated was that it's one of the few in-depth games my old iPad can run without any problems. Needless to say I was psyched about this game, especially because it looks like they fleshed out the spellcasting system a lot (creatures can cast spells now with indvidual stats, and you don't have to worry about running out of charges on your best scroll and having to search for more scrolls once that happens) and made character class have more of an impact-- not to mention the various quirky gods (the god of anger who always cusses at you might be my favorite so far, though it's a close call between him and the creepy/flirty spider goddess of poison). However, one problem: the game has a very annoying tendency to crash when someone (either me or my opponent) casts a spell in combat. I'm still giving it 3 stars because it looks like they tried to take some measures to fix it, with options letting the game run more smoothly on lower-quality devices, and it's nice that they're showing consideration for players like me who don't have the newest devices; also, it seems like it would be a lot of fun if it didn't do that every time. Maybe add an option kind of like Turbo Mode but that only disables spell graphics or something, not all combat information? I don't know. Looking forward to playing this when they get the bugs ironed out.

Why Did I Take A Break?

AwesomePossum50 on

United States

I love this game a lot, had 100+ hours on my main save before I took a break for a while. Now that I’m finally getting back into it, I can’t remember what it was I was working on with my builds and such since I didn’t bother to record my plans anywhere... It’s super fun to plow through levels while earning more reputation with the various Gods, at least, though I also don’t remember who I really needed to rank up and what items or materials I really needed to get to unlock further bonus features and such. :P All I know is that I can slaughter the enemies in Daily Realms and everything no problem, but with the sigils, it tends to be the exact opposite, lol. And the last Task in my current set for the fortune teller requires me to beat a level 5+ Primal sigils... (I had to check the library to remember what Tasks were and a bunch of other stuff, so I’m thankful that’s there, maybe I need to read more of that to figure out more strategies and stuff, or just start putting more time into one of my NG+ saves with some of the “cheats” active to help me out a bit more, lol.)

200 hours

ios fiend on

United States

Such an awesome game. I rarely find a game I can put that much time in to... I put about the same amount of time in to the first one. Can't wait for siralim 3 for iOS!!!

Wow of a game

Bobby fart on

United States

I gotta say when I spent the $5 for the game I was skeptical. This game really surprised me with its simple yet addictive gaming. All the different things you can do to customize your monster and character are refreshing. Definitely worth the money to play the game. If I had to change anything about it it would be to make the class of your character more impactful. It just feels like the only reason its there is to change the color scheme. Which also seems to be a recurring thing with some of the monsters that are just reskins but if you were to update the game and add more monsters periodically it would be a nice touch. Also Idk if it’s just a personal issue but when ever my alarm goes off the game completely freezes. Keep up the great work.

Best Monster Raising Game For Mobile

RoverTX on

United States

It’s the modern version of Dragon Quest Monsters for the Game Boy Color. The best feature has to be the multi platform cloud saves though. Going from my phone to PC and back again is amazing!

Would be 5 star

Blahxxxblahxxblahxxxx on

United States

But game is broken. Tried uninstall/restall, no help. Will give 5 stars when updated and fixed.

Awesome! Great value and tons of content!

Vask3000 on

United States

I am writing this review 3 hours after I bought this game, all of which I spent playing it. The game has a great tutorial that gradually introduces all of the various mechanics and systems, and is presented very well. I love the art style and the music, and the fact that you can capture any monster you encounter will be a treat to Pokémon game fans. the controls work very well on my ipad and I even found an option to adjust button placement which helped me a lot. There are so many secrets and things to unlock in this game, it's amazing. I will be playing this game for a long time to come, and the fact that there is no level cap is great! The game is very addicting and there is always that "let me do just one more floor" feel. Great job dev team on this, I can't wait to see what you will work on next!

Amazing game reminds me of dragon warrior monsters

Max Hustle on

United States

Great game endless hours and developers are cool they listen to what you have to say

Great gameplay for RPG but needs improvements on the design.

Tankerlu on

United States

The game itself is great. Like any other RPG, the storyline is bland and basically just level up creatures doing quest after quest. I have no problems with the gameplay but there are some fundamental fixes that would've greatly improved my experience, mainly an auto save. When I stop playing, the fear of losing progress is huge, especially since you need to manually save and there are no reminders in the game after each dungeon run. I stopped playing because I lost my progress 30 min in. Furthermore, I do like how the controls can be changed in options but the movement isn't that smooth and the menu is very confusing. There are just way too many items to customize for the creatures, which is great but a bit too much customization.

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