Regret
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Yes, Songbringer is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Songbringer app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Songbringer has several in-app purchases/subscriptions, the average in-app price is 19.99 lei.
To get estimated revenue of Songbringer app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
5 out of 5
1 ratings in Romania
I want a refund
The game is great overall in my opinion there’s a lot to explore and to do. You can upgrade your character and fight a lot of mini and big bosses in dungeons. A great game to kill time offline the only thing that need to be fixed ASAP is the teleported to the airship to song bringer you can’t even click to teleport or chose where it’s like off the map to the side to choose where to go and to top it of you can’t even go to that spot it needs to be fixed but anything else I do recommend it for download.
It is a super well down mobile game I just wish it had more story and a sense of direction but other then that it was a really fun experience and exactly what I’m looking to fo in my free time
I love it. Also the negative reviews are hilarious (mostly) but ya some of the bugs are annoying
Another one where you need to pay to play and it’s only a pixelated game it HAD potential but the developers had to ruin it
There’s no tutorial; I have no idea what I’m doing. Also, the pixel art is beautiful, but I can’t tell what anything on the HUD is. Even if there was a tutorial, make the controls, buttons, and items recognizable so we can remember what they are.
This game has no plot. That’s a problem because I’m asking myself what the heck I’m doing and why do I care. What’s the objective of the gameplay? Wandering around and whacking whatever moves is not compelling. Is there a princess? Something? This graphic style has been used very successfully in games I’ve played before, but in this one I can’t even tell what I’m looking at half the time. I thought his sidekick was a chicken for a while. Eventually I decided it’s a robot, but I’m not certain. The boomerangy thingy looks like a toaster or a handbag. The bomb looks nothing like a bomb. It’s clearly zelda. I even recognize panes of the zelda world map lifted whole cloth. I assume level design is accomplished simply by randomizing a copy of the zelda map based on the seed. It’s a fine try but I’m getting tired of playing half-baked games. There’s a seed of an idea here but an RPG without a story and interesting characters is just not a finished game. This is an MVP. Add what’s missing. Keep trying. Good luck.
DO NOT LABLE YOUR GAME FREE IF YOUR GONNA CHARGE US FOR THE GAME LATER. That said good pixel art and controls, and will always be a Zelda clone in my eyes because this is eccenually what you've done. All but the story (and some quality of life add ons) are all you've changed in my eyes. Good game but you can do better.
This game is super pretty and has great style and potential. The problem for me are mechanics and visibility. When I’m playing, I can only see a tiny pet of the screen because of the controls and this can work like in hyperlite drifter, but because here we’re on tiles, I can’t see most of whatever tile I’m on. This, for me makes it unplayable. Also, it takes WAY too long to take out your sword and you have to get way too close to loot to get it. A more significant story would help as well. If there are updates to the game I’ll definitely try it again, but as is it’s not worth it
This is an excellent dungeon delver in the traditions of NES Zelda but with a more sci-fi setting and slightly different perspective. The only caveat for me is lack of controller support. The touch screen controls are actually pretty solid, but this is a game that screams controller to me. Hopefully as more DLC comes it’s something that will get updated in the future. Until then, I’m off to explore.
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