Nice, but not literally an idle game
Game is fine, nice design, funny mechanics... and original. Ads are not intrusive and experience with them is smooth, which is a highlight in this kind of games. The main point, and it's one you discover around Earth lvl 6 is that is not really an idle game. At the beginning you generate cash in a proportion that makes you wait not that much and can improve your base, which is the core of this type of games. You boost a couple of times with ads, have some waiting time... the things we like of these games. The problem is the idle cash is strictly capped. So it doesn't make any difference if you are playing or not, in fact, you will earn the same amount in 10 minutes playing than in 24 hours out of the game, and it's frustrating. You will only achieve cash to raise 1 or 2 levels your facilities, taking into consideration that you have to upgrade around 150 lvls to level up... it becomes... really boring. You open the game, wanna give it a push... but all you can do is upgrade twice and see the people moving around. Turns into a really boring game. The upgrades are already defined, so you can't go for a cash upgrade, speed, capacity... or choose which are your needs, just push the button and that's all. There are no bottle necks that you have to solve... or anything, it's like a graphic novel with an eternal waiting. It has potential, but... a few things to be polished. Disappointing right now.