Buccaneer for the RAF cold war ?
Why now Buccaneer ? It was an important Aircraft in the RAF during the cold war !
Yes, Strike Fighters is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Strike Fighters app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Strike Fighters has several in-app purchases/subscriptions, the average in-app price is £4.99.
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4.36 out of 5
28 ratings in United Kingdom
Why now Buccaneer ? It was an important Aircraft in the RAF during the cold war !
The game is great but missing somethings like a couple more bombers more helicopters and more types of missions
I wish this game had tutorial bc it seems potential for a great game
I’ve played this game since I was 7 and it still feels like the best fighter plane game out there (I’m 15 now)
I liked it back when it was new and you could play as ww2 planes without buying them, however I still think the game is great it just gets a bit boring and repetitive after a while and they need to work on the game more often. Still it’s a great game
Needs some improvement like spear 3 for typhoon upgrade and spear ew for lighting 2 UK
This needs a bit of a relaunch. All the missions take place in the same arena, the targets are always the same. Also, the target finder when you’re up close for an air-to-air kill....it’s orange! Barely visible in about 99.99% of every situation, apart from night missions.
The game itself is very fun and can be addictive but it can get stale after a while. It needs more variety in the missions. Such as different scenarios, naval battles moving ground targets, allied ground forces, attack helicopters, strategic bombers, buildings and maybe more challenging ai.
Its good that you guys reduced the prices but the load-out selection should be free. It would also be nice if you made the cockpit free and made a cockpit for each aircraft but I know that is a-lot of work.
Strike Fighters is my favorite iOS game with an excellent balance between playability, fun and realism. The historical accuracy is fantastic. It's much more than a simple video game, but is easy to learn, jump right in and play. If you enjoy flight sims you will love it. Here are suggestions for improvements to an already great game: Triangles indicating off-screen enemy units should be red for aircraft, yellow for ground units (i.e. not all red). Make pitch-down behavior smooth like pitching up. Currently it changes direction in big, sudden chunks. Mission planning screen should remember options used in the previous mission. Don't reset each time. Add an option for more realistic (reduced) missile lethality, so early missiles miss more often (esp. radar-guided). Also, missiles fired head-on at extremely close range should rarely, if ever, hit. SAMs should also be fired at wingmen, not only at the player, especially when your aircraft lacks decoys and ECM. "More difficult enemies" option should be even more aggressive. Bug: Acceleration model is broken for some aircraft. Example: MiG-35 at about 450 knots can (sometimes) enter a max-G climbing turn with airbrakes deployed and it will keep accelerating. Also its afterburner is overpowered. Bug: Escort missions sometimes have no friendly aircraft carrying air-to-ground weapons, so there's no one to escort. Bug: Sometimes air-to-ground mission end early when weapons remain, and some air-to-air missions do not automatically end even though all enemies are shot down and no new ones appear. It's hard to understand what the wingmen are saying. A glossary screen would help. Please add an Early Cold War module, something from Korea up through the 1970s, including US Navy aircraft. Thanks for the great game.
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