It’s a nice game
It’s a nice game, I like the concept. After playing a few levels, I have some suggestions. - Make the sugar grains smaller. I felt like the sugar didn’t flow as easily as I had hoped, and reducing the size of the grains may help it feel more like sugar. - Make the cups measure how full the glass is by percentage instead of how many grains are needed, or perhaps both. This is especially true if the grains are reduced in size and increased in numbers, as it improves clarity. - Add a button to start the sugar rather than just starting it when the level begins, to give a bit of time for planning. It doesn’t feel good to have to restart every level one or more times just to get some time to think out the strategy. - Let us be able to see how much sugar is gonna drop either on screen or just showing it when we press and hold/hover over the dropper, so we can see how much is left before it runs out. Optional suggestion: - Add a texture on the background and foreground elements, maybe a slight texture (Like Kami 2 for example) to make it look less plain and plastic-like. I put this under optional suggestion because it depends on what style you’re going for. I know these suggestions are easier said than done, but I feel like it would go a long way to improve your game. Thanks