Running Activity Tracker

Fitness & activity tracker app

Published by: QUANTUM4U LAB PRIVATE

Description

"Smart letters" is a game that allows your child to learn the correct spelling of the alphabet through play. A carefully developed learning method allows you to practice the spelling rules of each letter. The application is a great form of educational fun.
When designing the application, we used the best teaching practices. A number of algorithms developed mean that the child gets intelligent, hidden help, so that he is able to do any task himself, regardless of the level. This strengthens the feeling of independence and satisfaction with the performed task.
The course of learning writing skills is divided into stages - work, summary with praising the child for the task done and fun, thanks to which he will consolidate the knowledge and get a positive incentive to learn the letters again.
The game includes:
- Learning capital and small letters of the English and American alphabet
- Learning digits 0-9
- word game that open safes
- interactive games with arranged objects from pieces of images.
- "find two cards" memory game
- game in "pixels"
- "catch the letters" arcade game
Age: school, preschool and younger children (3-7 years)
The game is completely safe - no ads or hidden in-app payments.
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Differences between the child's age option "3-5" and "6-7" years
Safe:
3-5 - by holding the button of the upper or lower safe lock with your finger, the picture will stop and lock by itself, which is confirmed by the yellow frame around the element. In case the child cannot cope with single clicking, just show him where to put his finger and hold it until the code element stops by itself.
6-7 - the safe lock does not lock itself after matching the code pictures, you hear a click instead. The player has to compose the code to open the safe himself. It requires more focus.
Writing letters:
3-5 - greater tolerance to the child's sensors. The application itself corrects inaccurate finger movements.
6-7 - the algorithm tolerates typing errors to a lesser extent than in the group (3-5)
Arranging the puzzle:
3-5 - greater tolerance of the area where the puzzle is dropped in the right place.
5-7 - putting the puzzle into place requires more accuracy 6
Memory game:
3-5 - 8 cards (4 pairs)
6-7 - 16 cards. (8 pairs)
The letter catching game:
3-5 - To complete the mission, it is enough to catch 5 cards in the basket. Touching a bomb reduces the number of cards caught by one.
6-7 - You need to collect 15 cards to complete the mission. Touching the bomb takes all cards from the basket.
Pixel game:
At the top of the screen, you can set a lock for properly painted drawing elements. This makes it easier for younger children to finish the task faster.
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Running Activity Tracker FAQ

  • Is Running Activity Tracker free?

    Yes, Running Activity Tracker is completely free and it doesn't have any in-app purchases or subscriptions.

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  • How much does Running Activity Tracker cost?

    Running Activity Tracker is free.

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